Airi Rina

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Willoria
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Airi Rina

Post by Willoria » Fri Oct 01, 2021 1:33 pm

Username: Aes Sedai
Owner: Hiraku Suzume
Stat Trainings: (0/25)
General Information Type: Henchman
Gender: Female
Age: 19
Appearance:
  • Face/head: Rina has long blonde hair she often keeps free flowing, only pulling it up into a quick ponytail if training or in a fight. She has fair skin and freckles across her nose and cheeks. Her lips are a light color and her eyes are a very dark forest green.
  • Body: Rina only stands about five foot five inches tall and has a very strong, lithe build. She has a feminine body suited for her age of course, but still strong given her propensity for the physical side of fighting. She's on the thinner and smaller side of things. She is without major scars except for one.
  • Notable Features: She has one major scar running across her left side though it has grown fairly faint. However she has ornate tattoo work down covering her back, her chest, her feet, and both of her arms.
  • Clothing: Rina wears a pair of crimson, form fitting pants that tie up the hip on either side. She also wears a short top that leaves her abdomen exposed that is also form fitting and matches her pants in color, with a long crimson hooded cloak that nearly reaches the ground and stops at about her mid-calf. She also wears a pair of black boots that come up to her mid-shin. She has a set of decorative metal guards on either shoulder, upper arm, forearm and hands.
Personality:
  • General: Rina is an extraordinarily kind and sweet sort of person. She's a firm believer in showing basic kindness to any and all of those around her, though she is also fiercely protective of those closest to her and those who matter the most to her. She may be kind, but she is not afraid to shed bled when she deems it necessary in the protection of others or the protection of herself. Innocence is often the state of her expression and of her face, but she is a girl who has experienced much in her life already and simply chooses kindness in her interactions still, though not naivety.
  • Hopes/Dreams: Rina hopes to one day run a self sustaining commune as a refuge for orphans, injured, and others to leave peacefully away from the wars of the major villages and the strife she feels they bring on the rest of the world.
  • Fears: Rina a loss of genuine innocence in the world.
  • Combat Mentality: Rina is a very up front fighter who tends to fight on the front lines using taijutsu primarily, and only resorts to colorful tactics when absolutely necessary.
Battle Information Rank: A Rank Henchman
Stats
  • Endurance: 30
  • Chakra Pool: 5
  • Control: 5
  • Strength: 35
  • Speed: 40
  • Willpower: 5
Equipment:
  • x1 Katana - Steel blade and Crimson hilt - 39 inches length overall (on left hip)
  • Base Gauntlets - Pair, either hand, extending up the forearm to the elbow.
  • Base Pauldrons - Pair, either shoulder, depicting the face of an oni, extending down to the upper arm.
  • x10 Throwing knives - Black metal, Red grips - strapped to right thigh.
Elemental Affinities: Fuuton
Abilities and Concentrations
Abilities
Ability Rina has a unique transformation ability. She turns into this Strange Creature at will that has the ability to fly as if gliding on the very air around it. This flight of course adheres to current flight rules and max height of flight rules. In this form Rina is approximately six feet long and stands four feet high on all fours. Her fur has the appearance like a night sky with feathers the color of a beautiful sunset extending out of the tip her four and a half foot long tail, the back of the top of her front legs, the top of her head where her ears would be hidden and up her chest. The creature is often described as beautiful, ethereal, and of course mysterious. This transformation lasts for a duration equal to her endurance stat divided by 2.
Concentrations
Ninjutsu[Place them here]
Taijutsu
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Medicine:
The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
Genjutsu[Place them here]

Jutsu
Yoshin - TaijutsuShow
Yoshin Kenjutsu:
Waterfall Country's samurai are the creators of Yoshin, a style of Kenjutsu honing one's precision to strike more precisely than any needle or arrow at the enemy's inherent weaknesses. The human body is full of natural weak spots and vulnerabilities, and Yoshin takes full advantage of those weaknesses in combat with calculated, precise, intelligent strikes and thrusts to cripple and cut down their opponent. Common joints, unseen nerve endings and nerve clusters, critical tendons and muscle groups, and even vital organs are all fair game to the users of Yoshin. The precision required for this style causes most users of its techniques to prefer short blades such as kodachi and wakizashi, often with serrated edges to maximize damage on the blade exiting the wound, though katana can still be used with this style.

Requires: [Deft Hands], [Sword Weapons], [Medicine] Concentrations.
D Rank:
*[Yoshin • Prey's Anatomy]
D-Rank Taijutsu Discipline
Detailed knowledge of the human body's vulnerabilities and weaknesses are fundamental to learning Yoshin. This Discipline represents the practitioner's knowledge of the precise location of all major organs, tendons, blood vessels, and nerve clusters on both their body and the opponent's body. This allows the practitioner to accurately target those areas even in the heat of combat.

*[Yoshin • Ambidexterity]
D-Rank Taijutsu Discipline
After practicing for a long amount of time with the concept of using both of their hands with equal skill, the user has developed a level of ambidexterity that allows them to utilize both hands equally and as effectively without any penalty. This extends to other methods of combat or simple everyday life as well.

*[Yoshin • Burrowed Arrowhead]
D-Rank Taijutsu Maneuver
Prerequisite(s): *[Yoshin • Prey's Anatomy]
Looking to cause the opponent as much pain as possible with minimal energy or effort, the practitioner launches a quickly snapping thrust meant to slip through the ribcage and lightly cut the outside of one of the opponent's lungs. Aside from causing significant pain, an opponent hit by this technique will have difficulty breathing, causing future techniques they use to take up more Endurance due to oxygen deprivation.

*[Yoshin • Hidden Trap]
D-Rank Taijutsu Maneuver
After taking the opponent's side either offensively or after evading an attack, the practitioner draws a quick, firm slash across the opponent's side, such as their oblique, rib cage, or arm. The attack is intended to both injure and startle the opponent, often used to disrupt an opponent's attack or sequence of attacks with the severity of the damage. A unique attack within Yoshin, this particular technique is meant to dig as deeply into the opponent and create cuts as wide as possible, many times slashing into bones to cause as much long term damage as possible. The depth and width of the cut can also cause serious blood loss over time. Opponents with an Rigid Structure technique of equal or higher rank can limit the amount of damage this technique causes.

*[Yoshin • Glancing Arrow]
D-Rank Taijutsu Maneuver
Aiming to hinder the opponent's mobility, the practitioner launches a quick snapping slash or thrust at the side of one of the opponent's knees, damaging the tendon and causing the muscles in the joint to flare up. Aside from causing significant pain, an opponent hit by this technique will not be able to fully support their weight on the targeted leg, hindering their mobility and creating additional openings for the practitioner to exploit unless they have an Endurance equal to or higher than the practitioner's Speed.
C Rank:
*[Yoshin • Skinning the Corpse]
C-Rank Taijutsu Discipline
Prerequisite(s): *[Yoshin • Prey's Anatomy].
Exceptional Yoshin practitioners move beyond the basic knowledge of the body and delve more deeply into the study of the body. This Discipline represents the practitioner's knowledge of the precise location of all major and minor joints and tendons and all smaller nerve clusters on both their body and the opponent's body. This allows the practitioner to accurately target those areas even in the heat of combat.

*[Yoshin • Cripple the Paw]
C-Rank Taijutsu Maneuver
Moving in close to the opponent, the practitioner launches a series of quick, snapping slashes and thrusts to the opponent's hands, causing deep lacerations. These cuts damage the tendons in the opponent's hands, interfering with their dexterity. These cuts cover sensitive areas between the fingers, knuckle joints, or even potentially under fingernails. While the damage caused by this technique is not life-threatening, it imposes a persisting -3 Endurance penalty on the opponent, as well as making it incredibly painful, if not impossible, for the opponent to wield a weapon with their hand or hands. This penalty can be lifted if the opponent receives medical attention.

*[Yoshin • Shatter the Hoof]
C-Rank Taijutsu Maneuver
A technique to disarm opponents, the practitioner launches a snapping slash or thrust at the opponent's forearm, severing several key tendons in the forearm. The damage caused to the muscles and tendons in the forearm by this technique can cause an opponent to drop whatever they are holding. Aside from being disarmed and causing significant pain, this technique also imposes a persisting -3 Strength penalty on the opponent due to the damage the muscles have sustained. This penalty can be lifted if the opponent receives medical attention.

*[Yoshin • Bear Trap]
C-Rank Taijutsu Maneuver
Dropping low to the ground, the practitioner launches a quick, wide slash to the front of the opponent's shins. The cut targets a long nerve across the front of the shin which, if cut, can restrict the opponent's movements. Considering the size of the nerve being targeted and the relatively thin skin covering it, even cuts that only graze these nerves can be effective. Aside from causing significant pain, this technique also imposes a persisting -3 Speed penalty on the opponent due to movement of the legs becoming more difficult. This penalty can be lifted if the opponent receives medical attention.

*[Yoshin • Incurvate Arrow]
C-Rank Taijutsu Maneuver
Targeting the opponents torso and abdomen, the practitioner launches a series of quick snapping slashes. These lashes produce a series of evenly spaced cuts across the target's abdomen and torso. While these cuts are not life-threatening, the damaged muscles prohibit the opponent from fully drawing strength from their core and back into their limbs. Aside from causing significant pain, this technique also imposes a persisting -3 Endurance penalty on the opponent due to the damage the muscles have sustained. This penalty can be lifted if the opponent receives medical attention.
B Rank:
*[Yoshin • Field Dressing]
B-Rank Taijutsu Discipline
Prerequisite(s): *[Yoshin • Skinning the Corpse].
The practitioner of Yoshin further enhances their knowledge of the human body. This Discipline represents the practitioner's knowledge of the precise location of all joints, tendons, and nerve points on both their body and the opponent's body. This allows the practitioner to accurately target those areas even in the heat of combat.
A Rank:
*[Yoshin • Great Serpent's Gaze]
A-Rank Taijutsu Discipline
Prerequisite(s): *[Yoshin • Field Dressing].
The practitioner of Yoshin has attained a knowledge of the human body that rivals even the world's finest doctors. This Discipline represents the practitioner's knowledge of the human anatomy in its entirety, including every single point of vulnerability, and they are able to instantly locate and target those areas both on their bodies and their opponents' bodies whenever they so wish. This allows the practitioner to accurately strike even the most minute of target areas in the heat of combat.
S Rank:
*[Yoshin Ougi • The Hunt is On]
S-Rank Taijutsu Stance
Prerequisite(s): 39 Speed, must be trained in the Waterfall Country Dojo or from someone who has trained there, 10 *Yoshin Kenjutsu techniques.
Closing their eyes for half a second, the practitioner clears their thoughts of all distractions and focuses on a single goal or task, usually combat and the opponent. While in this state, the practitioner can unnaturally twist, bend, and shift their body around the opponent's attacks, seeming to move like an animal as they painlessly and seamlessly contort their bodies, even to the point of freely dislocating and relocating joints on command. The practitioner also gains the ability to reflexively shift all internal organs, blood vessels, and nerve points and nerve clusters on their body to avoid serious damage and minimize pain they receive upon taking an enemy attack or upon quickly shifting any part of their personal anatomy. Additionally, the practitioner gains the ability to immediately start healing wounds they receive, cutting the blood loss in half and healing at an enhanced rate while in this Stance. This Stance can be maintained for an indefinite period of time.

History Airi Rina grew up in Iron Country with a family friend. She was always told the woman who raised her was a friend of her mother's, not her actual mother, but little else. It wasn't until she was closer to the age of fifteen that she was told her mother was a woman who had a tendency to care for others above herself, a woman named Kotone. That Rina had been stashed away for her own safety in the interest of protecting her from enemies her mother had made in efforts to protect others. Of course, that didn't make Rina love her, learning that her mother had sacrificed her to save others hardly made her happy. The hardest part was to find out that her mother died before she could meet her only caused Rina to run away from the only home she had ever known.

The time after she ran away from home was hard, culminating in her nearly losing her life. Only six months ago she nearly died in a fight and was left by her assailants on the side of the road for dead. But she was found by Hiraku Suzume and patched up, taken to a dojo nearby in Waterfall Country where Suzume had made friends in the past. Suzume helped Rina get healed up and set her up with someone to help her not only heal, but learn further on her Yoshin studies than Suzume herself could ever teach her.

Once Rina was fully healed, and felt she was more properly trained and ready to set out once more, Rina went in search of Suzume once more. Rina is determined to repay what she sees as a life debt to Suzume by protecting the young woman on the road, so far unaware of the family connection she already has not only to Suzume, but between her own mother and Suzume's father.
The Tales of the Aes Sedai Fukusha Reina - Iwagakure No Sato - Jounin - #EF2B2D Atsushi Cho - Tea Country - D Rank Samurai - #A34402 Hanzo - Sunagakure No Sato - Genin - #35C4AF

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Zao
Posts: 4065
Joined: Sun Aug 17, 2014 8:00 pm

Airi Rina

Post by Zao » Mon Oct 04, 2021 1:46 pm

Looks good. Cool looking transformation and archive techniques.

When transformed the Hench's ability to fly will be treated like they are using an A-rank Tai for flight, since it appears to be a Tai/Endurance related transformation.

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Naegi, Chin - A-rank MN / Inactive







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Kabu
Posts: 8001
Joined: Thu May 09, 2013 8:00 pm

Airi Rina

Post by Kabu » Wed Oct 06, 2021 7:25 am

Accepted
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Shinsen Kyoko - #99840A
Kyomu Nozomi - #5960A8
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
Kabu's Test Thread

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