Quote:Jikukan techniques can manipulate either space, time, or both, in 6 different manners: Tighten or Expand, Recycle or Erase, Open or Close. These 6 manners exist on an axis, you cannot both Tighten and Expand, or Recycle and Erase, but you can Close and Erase, or Open and Expand. Below are the definitions for each, and how they relate to Space or Time.Jikukan Ninjutsu
Practitioners of this art are able to manipulate Space/Time to create localized pockets within either, or both, that they have control over. An extremely advanced form on Ninjutsu, it demands a firm control and complex understanding of the fundamentals of chakra.NocodeShow[quote][color=#666699][b]Jikukan Ninjutsu[/b][/color]
Practitioners of this art are able to manipulate [b]Space/Time[/b] to create localized pockets within either, or both, that they have control over. An extremely advanced form on Ninjutsu, it demands a firm control and complex understanding of the fundamentals of chakra.[/quote]
- Space: Tightening Space means to use jutsu to shorten the physical distance between two points in space. This allows users to rapidly cover large distances, or distort how people move. Tightening Space works on a macro scale, meaning it cannot be used to say shorten the distance between someone’s shoulder and wrist so their arm disappears.
- Time: Tightening Time means to use jutsu to speed up the flow of time on an object, person, or area. Tightening Time could be used to speed up someone's perception, or age an object so that it turns to dust. Tightening Time cannot be used to change the rate of motion for anything.
- Space: Expanding Space means precisely the opposite as tightening, using jutsu to increase the physical distance between two points in space. This allows users to extend the time it takes to cover a distance, or distort how people move. Expanding Space works on a macro scale, meaning it cannot be used to turn people into giants.
- Time: Expanding Time means to use jutsu to slow down the flow of time on an object, person, or area. This could allows someone to live longer when they receive a fatal injury, or extend the length of a jutsu. Expending Time cannot be used to change the rate of motion for anything.
- Space:Recycling Space involves taking something physical in space and creating a true physical double of it. This is unlike cloning techniques in that the double is true to the universe and not comprised of chakra. However, the universe is self-correcting, and the larger the target, the more draining the recycle is, and the less time it will persist until “corrected”. While organics can be recycled, they are extremely consuming and bound to very strict time limits. Anything can be recycled from objects, to fuuin, or to jutsus even. Recycling Space works on a micro scale, meaning that it cannot be used for “areas” and must have a target.
- Time: Recycling Time involves taking a period of time and resetting it, returning it back to the set period. Arguably one of the most powerful implications of Jikukan, Recycling time is extremely complex, and difficult, and rarely exceeds more than a minute. Because the universe is self-correcting, recycled time periods properly mesh with the one true time-line, and realign with it regardless of the changes. Recycling only works from the point the jutsu is started and backwards. You cannot recycle a time period from 3 years ago.
- Space:Erasing Space involves targetting something physical and using jutsu to remove it from existence. Erase techniques remove its target entirely from the realm of reality, so that they no longer exist to any degree. Erase techniques typically only exist on non-living target, you cannot use Erase Space techniques to erase someone from reality. Erase techniques work on a micro scale, and consume more chakra the larger their target, much like recycle. As the universe is self-correcting, often time weaker Erase techniques will be naturally undone after a period of time, though stronger techniques can be permanent.
- Time: Erasing Time involves using a techniques to actually remove an event or sequence of events from the timeline, causing them to have never happened. Much like Recycling, Erasing only works from the point the technique was started and backwards, meaning it cannot be used to rid of an event from 3 years ago. Erasing Time is the most draining form of Jikukan.
- Space: Opening Space involves ripping physical holes into the fabric of Space, allowing it to be moved through. This can be used to move across the realm currently being resided in, or to personal realms. Opening Space is different from Tightening Space as it bypasses the areas between two points. This has notable advantages and disadvantages.
- Time: Opening Time is the literal opposite of Closing Time, and serves only to undo techniques that close time. Opening Time allows time to resume.
- Space: Closing Space s the literal opposite of Opening Space, and serves only to undo techniques that open Space. Closing Space allows holes in space to be closed.
- Time: Closing Time is to target pockets of space and stop the flow of time in those pockets of space. This isolates something in space, making it unaffected by anything within space, and unable to altered or utilized in any manner. An object frozen in time will simply remain as it is, inaccessible and unchangeable, until Time is reopened.
[Obtaining Jikukan Ninjutsu] Obtaining Jikukan means that the user may never take the Overlay, Kinesis or Heavenly Taijutsu Concentrations.
Additionally, having the Jikukan concentration requires having two ninpou concentrations (Fuuinjutsu, Iijutsu, etc.)
Jikukan Jutsu work on their own pyramid which starts at C-rank, but are still general ninpou just like Iijutsu and Fuuin.
To perform a C-rank Jikukan technique, you need 25 Control; B-rank, 30 Control; A-rank, 35 Control; S-rank, 40 Control.
[Rules for Jikukan]
- Generally speaking, the universe is self correcting. In the case of moving through tears in reality (henceforce: portals) within the realm a person is currently in, the universe attempts to self correct the person’s location. As this will never happen, it disrupts the person’s location in Space, and they’re unable to move through a portal again for one post. Each time the user move through a portal within the same realm, the cooldown before they can do it again increases by the amount of times the user has done it in that thread. This means once in a thread incurs a one post cooldown, while twice incurs a two post cooldown before the next, etc etc.
- Portals can be made in two ways, through an Anchor or a physical tear. An anchor requires an object to be Recycled, then modified through the use of Anchoring techniques. These Anchoring techniques link the original object and it’s duplicate, allowing for a person to move from one to the other by touching it. Otherwise, the user can physical tear open space through the use of jutsu, and walk through it. Oftentimes the other side of the portal is opened through the use of a fuuinjutsu, though other means do exist.
- Techniques that Erase and Recycle time must be event oriented, and consequently, specific. This means you cannot have a jutsu that simply states “User Erases last 30 seconds of time.” but instead the jutsu must specify a type of event that occurred, then use the Jikukan technique to either Recycle or Erase it. These events should be specific enough that it cannot be used outside its intended purpose, but vague enough that it would actually merit some use. Whether or not these techniques fall within these guidelines will be left to the discretion of the moderating team.
- Techniques that Erase Space should specify how long it takes for the universe to self-correct, and how it self-corrects. This would be like saying that after 10 posts the target will be found randomly on the ground near its owner. Like stated above, they should also be target specific, not area specific. This means you cannot have jutsu that state “User erases everything within target 2m area.” but instead, specify what is being erased. As previously stated, these target should be specific enough that it cannot be used outside its intended purpose, but vague enough that it would actually merit some use. Whether or not these techniques fall within these guidelines will be left to the discretion of the moderating team.
- Erasing and Recycling impacts memory in various ways, and is jutsu specific. At default, only the user of the technique will remember the events that took place during the periods of time that were recycled or erased. Who is capable of remembering what events impacts the cost of chakra for the technique.
- Chakra expenditure is Erased with Erasing Time as well, but not with Erasing Space, and is undone with Recycling Time. Erasing time or recycling it will not recycle the chakra expenditure of the jutsu erasing/recycling itself.
- You cannot Close Time on anything living, i.e; people, spirits, etc. This rule extends to things like their clothing.
- When recycling ninjutsus or fuuinjutsus you spend the amount of chakra for the recycling jutsu itself, and then another amount for the ninjutsu/fuuinjutsu you are recycling. Equivalent to the rank of the recycling jutsu and the jutsu you are recycling.
[Personal Realm] Arguably a staple of Jikukan, those who delve deep into the arts of chakra typically consider themselves "masters" when they're capable of tearing open Space. At that point it is often unrefined, and results in a "blank" tear, that is, a tear in reality that creates a portal into nothingness. Because it opens into nothing, when entered, the universe self corrects and creates a realm to open into, thus, the personal realm of the Jikukan user. The person who creates a realm is considered the Architect of the realm, henceforth: the Architect.
Personal Realms should be defined within the Jikukan concentration on the app. They can be literally anything, from a hospital, to a barren wasteland. They cap in size at 200x200x200m. The universe creates a standard for the realm based on it's initial inhabitant, and since the first inhabitant will always be a human (the character), the realm will always be created in a manner that sustains human life, meaning it cannot be a hostile environment (sorry, no poisonous air realms).
Once created, the Architect requires a technique to be able to enter their realm. Moving from the human world to a personal realm typically rather chakra intensive, while the reverse is not. Once a realm is created, it is self-sustaining so there is no stamina cost for it to exist. Anchoring techniques can be used to move individuals from the human world to a person's personal realm, to the cost of the creator of the anchor (typically the Architect), unless the person moving elects to pay the chakra cost themselves. As the realm is made for a single inhabitant, sustaining it for outsiders can be very draining. Initially the cost is 5 CP, per person, per post they're within the realm. Additional techniques can be activated to reduce this drain to as low as 1 CP per post per person (bare minimum.) This cost exists to the Architect, unless the occupants are there against the will of the Architect.
As spirits regularly travel between different realms, spirits within a personal realm willingly will not exert this cost to the Architect. However, they also know how to burden the realm, and can exert the cost if they so desire, at the rates listed above.
The Architect does not have to abide by the cool down time for any Jikukan techniques while within their personal realm.
Exiting a realm where you are not the Architect can be done through the use of specific Jikukan techniques, though others methods do exist. At the very least, coming into contact with the Anchor that brought an individual to a realm will always return them to the human world, even if the anchoring technique reached its time limit.