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[float=left][img=300,500]https://i.imgur.com/YMDa4HP.jpeg[/img][/float][float=right][img=300,500]https://i.imgur.com/ZXZCR6U.jpeg[/img][/float]
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[big][big][big][glow=white][b]Gekko Indra[/glow][/b][/big]
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[i]The Warden of
[glow=red]Shishire no Shigenma[/glow][/i]
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The Chosen of
[glow=yellow]Yuumegure[/glow]
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The Pillar of
[glow=brown]Hokori[/glow][/big]
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[u]S-rank Missing Ninja[/u] of
[color=lightgreen]Sunagakure no Sato[/color]
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[table=3][b]Age[/b][c][b]Height[/b][c][b]Weight[/b][c]
[hr]21[c][hr]6'3"[c][hr]190lbs[/table]
[center][img]https://i.imgur.com/zn9eJsP.png[/img][/center]
[table=2][left][b]Appearance[/b][/left][c][right][b]Personality[/b][/right][c]
[hr] Indra has a thin, almost gaunt appearance in part due to his height. Standing at 6'3", Indra has a tall, thin build with a mild athletic appearance. While his skin is cold to touch, he has quite warm features with a dark olive tone, and nearly black freckles that dot his shoulders and arms. Indra is under the influnece of both the holy diety of Yuumegure, the Sun, and the spiritual arbiter of the afterlife, the Soul Genma. Because of this, Indra has several features that change depending on who's power he is accessing. Regardless, Indra has long hair that is nearly floor length, and must be swept up into braids, long pony tails, or buns in order to keep it in order. At default, Indra's hair is black, but when channeling the powers of Yuumegure, Indra's hair turns a snow white color. Likewise, Indra has naturally golden irises, that he describes as 'hazel'. However, when utilizing the powers of Yuumegure they shine a bright gold making no mistake to their color, and when utilizing the powers of the soul genma Indra's sclera turn black as night. Indra's dress varies widely based on his location and the occasion as well. While he often wears simple hooded cloaks and coverage to protect him in the desert, Indra has been known to wear colorful jewelry depending on the occasion and when he is meeting with people he views as important. [c] [hr] If Indra were to be described in one word, it would be devout. In his time in underground, Indra has likely become one of the foremost experts on Yuumegure, spending all his time learning, memorizing and analyzing ancient religious texts to learn how to best serve the Sun. He is sure to pray every day, and much of the way he talks incorporates his theological beliefs and the lessons learned from it. Otherwise, Indra believes above all else in kindness, wellbeing, and rising others. In many ways, he has taken after his old mentor, Hizashi, Ikinari. In conversations he carries an even tone, is often upbeat with a positive demeanor, and tries to find the bright side of any situation. He does his best to laugh in many situations, even serious ones, and wishes above all else to know he is bringing light into people’s lives. Indra has found that being positive helps offset the influence of the Soul Genma, so he is very intentional about watching his own emotions and figuring out how to best bring about a positive resolution to any situation. Indra is not easily intimidated, and often looks at challenges head on, unwilling to fold or falter in the face of adversity. Similarly, he wants to set an example and does his best not to let any doubts or concerns he has be visible to the people around him.[/table]
[float=left][table][b]Village:[/b] Wind Country
[b]Rank:[/b] S-rank Missing Ninja
[b]Companions:[/b] (0/1)
[b]Affinity/Specialization:[/b] Ninpou
[hr]
[list][*][b]Chakra Pool:[/b] 50
[*][b]Endurance:[/b] 25
[*][b]Control:[/b] 50
[*][b]Strength:[/b] 25
[*][b]Speed:[/b] 50
[*][b]Willpower:[/b] 50
[*][b]Possession:[/b] 50
[*][b]Power Rank:[/b] S-rank[/list][/table][/float][big][b]History[/b][/big]
Born to a Suna Diplomat and her shinobi husband, Indra has lived a comfortable life. His father trained him early in the art of ninjutsu, and his mother taught him about the great world around them. Through watching them both, Indra developed a taste for adventure, and would often beg his mother to accompany her on visits outside the village on her various responsibilities. On the occasions he went, Indra would gawk and awe at the world and how incredible it was.
When he became old enough to enter the academy, he was quick to apply and be accepted. Learning more about ninjutsu and the world of shinobi, Indra became a bit of a class clown and trouble maker. Charming, he would often spend his time talking to his girl classmates and causing trouble, and he was sent home early on more than one occasion. But his quick wit and natural affinity towards ninpou made it hard to deny his talent, and Indra would graduate near the top of his class. Now a genin, Indra is excited to get out into the world and make his mark.
As a genin, Indra joined a temple of Yuumegure and worked with a jounin named Hizashi Ikinari. They built a strong, close relationship where Indra learned much about both Yuumegure and generally being a shinobi from him. During the course of this mentorship, Indra would learn he was blessed by the Light and had the ability to utilize Holy July, which he would build a fighting style around to supplement his puppetry. On a mission into Wind Country, Indra would also discover Talismans, a type of technique that resonated with his blessing ability, only further assuring Indra both that he was in the Light of the Sun and that he was on the right path. Eventually, after failing the chuunin exams twice, Indra would become a chuunin.
Indra’s time as a chuunin in Sunagakure was brief. As he grappled with the growing power and influence of the Soul Genma, Indra would be challenged to get stronger. However, when Iwagakure launched its attack on Suna, Indra was forced into hiding. Eventually, he fled the village during the span of the war and was wandering the desert. While originally told to go to Konohagakure, Indra would get lost on his journey out only to wander into a temple of Yuumegure thousands of years old and lost to time buried in the Sand. Hiding in the Temple, Indra has created a new identity ‘Teishi’, that he uses to mask his identity while outside the temple but has otherwise taken root deep underground among the lost annuls of his faith.
[center][img]https://i.imgur.com/6T84hww.png[/img][/center]
[spoiler=Equipment][quote=Weaponry Pouch]
Indra wears a standard weaponry pouch around his waist that sits on his left thigh. Inside of the pouch he has 5 kunai, 10 shuriken, 5 exploding tags, 1 smoke bomb and 1 flash bang.[/quote]
[quote=HHM-001 Susanoo]
HHM-001 Susanoo
Left in a locker at Sunagakure’s academy by a long gone shinobi, the HHM-001 Susanoo is a pre-production puppet shaped like a 2-meter diameter star-shaped chakram. Extending from the chakram blade is 6 points, 3 on each side. Each point can be “ejected” and controlled independently as .5 meter long triangular blades, 8 inches wide at their base. The inside of the frame has a “blade-less” fan mechanism that while active creates thrust that allows the user to hover and glide up to 2 meters above the ground with no changes to the users movement speed. Each blade and piece of the puppet has 10 strength.
Of particular interest though is the prototype thread-splitter technology that allows the puppet to be controlled with a single thread. When not in use the chakram can be folded in half, and worn like a shield on the back.[/quote]
[Storage Scroll]
A large storage scroll, the scroll is roughly 2'3" in width, and is carried on a strap that attaches to Indra's lower back at his belt line. The storage scroll currently has a single fuuinjutsu on it, allowing it to store both versions of Indra's [Puppet Coffin]. Both coffins must be unsealed and cannot be selectively unsealed.[spoiler][Puppet Coffin]
Used to store his puppets, the Puppet Coffin is exactly 5 feet in height and has a lengthened hexagonal shape with the lower portion of the hexagon taking up 4ft of it's length. It is 1ft wide at it's thinnest points at the bottom, and is 2ft wide at it's widest point. The coffin has hinges on 4 sides, which can be quick released by attaching a puppet string to them, or each can be manually flipped open. The coffin has [50 Strength], making it somewhat durable. The coffin is designed to be able to store up to 2 human shaped puppets, and Indra stores within his [The Priest] and [The Priestess].[spoiler]
[quote=The Priest: Offensive Puppet Frame]
A puppet frame made available to puppeteers or those interested in it in Sunagakure, this frame is designed for offensive operations. Roughly human shaped, the wooden frame is smaller than standard frames and has shorter limbs but includes more bearings in its joints allowing for increased mobility. The frames are often customized as far as hair, facial features, etc. The frame has 50 strength and 50 speed, making it more durable than most standard frames available. Additionally, the left arm has a 100m chain coiled in it, which can be ejected with 50 speed and strength, allowing the puppeteer to wrap up targets engaging with the puppet. In the right arm, the puppet has a free floating weight that moves with momentum. When the puppet swings its arm and makes contact with something, the weight will move within the arm and slam in the direction of contact, causing a secondary strike of [50 Strength].
Additionally, the puppet has a repair pack stored in the head, which can be unlatched to reveal the pack. The Repair Pack can repair up to 40 strength when utilized with the appropriate jutsu. Stored in it’s body, the puppet has a wire netting roughly large enough to cover a full-sized adult. The netting can be ejected at [50 speed], and electrified with [50 strength] causing numbing and paralysis to those who touch it. As an added feature, the netting can be ejected and then pulled back onto the Priest, wrapping around it’s body and allowing it to electrify anything the Priest touches. The battery in the Priests body is roughly the size of a heart and stored in the chest, and has enough power to keep his body electrified for 10 posts when used this way. All four of the Priest’s limbs detach and can be manipulated and controlled separately.
Interestingly, Indra’s puppet frame is very clearly a puppet, with no-adornments on it to make it appear deceivingly human. Its face, which has a single eye in the center of its face and a jaw connected by two bolts on either side of the head, is somewhat small. It has white hair on top that gives little impression of realism. The puppet wears a deep purple robe with a white stripe on the hood, and white cuffs at the end of each sleeve.[/quote]
[quote=The Priestess][b]Defensive Puppet Frame[/b]
A puppet frame made available to puppeteers or those interested in it in Sunagakure, this frame is designed for defensive operations. Roughly human shaped, the wooden frame is bulkier than standard frames and has wider arms and legs and a barrel chest. The frames are often customized as far as hair, facial features, etc. The frame has [50 strength] and [50 speed], making it more durable than most standard frames available. Additionally, when the arms are brought together then can be extended to form a 3m x 3m flat wall with [50 strength], acting as a barrier. Additionally, the puppets' barrier chest is lined with an elastic material with [50 Strength], and through the use of tension with chakra strings the chest can rapidly expand to 10 meters across with the front open. When the tension is released the elastic will pull the puppet back together with its strength, crushing anything inside.
The Priestess has been retrofitted with a unique type of material that is created in several layers. Either when met with a force equal to or less than the strength of the material, or by pulling on it with chakra strings, the material splinters, creating jagged spikes that stab with [50 Strength]. This makes physical combat with the puppet difficult as striking it causes damage.
Additionally, the puppet has a repair pack stored in the head, which can be unlatched to reveal the pack. The Repair Pack can repair up to 50 strength when utilized with the appropriate jutsu. As she is fully coated in it, when the puppet collapses around something with it’s barrier chest, the user can use chakra strings to force the splintering effect, dicing anything inside the barrier chest.
Interestingly, Indra’s puppet frame is very clearly a puppet, with no-adornments on it to make it appear deceivingly human. This puppet appears to be intended to be female, the face being slightly more slim, and having long black hair hanging off its head that gives little impression of realism. Its face has a single eye in the center of its face and a jaw connected by two bolts on either side of the head. The puppet wears a white robe with a deep purple stripe on the hood, and deep purple cuffs at the end of each sleeve.[/quote]
[/spoiler]
[Puppet Coffin]
Used to store his puppets, the Puppet Coffin is exactly 5 feet in height and has a lengthened hexagonal shape with the lower portion of the hexagon taking up 4ft of it's length. It is 1ft wide at it's thinnest points at the bottom, and is 2ft wide at it's widest point. The coffin has hinges on 4 sides, which can be quick released by attaching a puppet string to them, or each can be manually flipped open. The coffin has [30 Strength], making it somewhat durable. The coffin is designed to be able to store up to 2 human shaped puppets, and Indra stores within his [Temple Monk] and [Temple Recluse].
[Spoiler]
[quote=Temple Monk]
[Temple Monk]
[small]Heirloom 41/131[/small]
A human-shaped puppet, the Temple Monk stands at roughly 6’ in height, with a rounded body cavity, legs, and arms slightly longer than normal. It’s head, an oblong shape, as a single puppet eye in the center of its face, with a long divot that splits under the eye to break away into the jaw. On each side of the divot is an indent the size of a talisman. The puppet has a jaw with visible teeth within it, but the oblong shape of the head makes it clearly inhuman. The puppet has no hair, ears, nose, or other features. The puppet wears a black robe with a hood, with a golden stripe that runs from the center of the hood down the back, but otherwise has no features. The Temple Monk has 50 strength and 50 speed. It is equipped with a number of unique features:
[list][*][b]Talisman Cartridge[/b]: A column inside the Temple Monk’s neck that stores a total of 30 Blank Talismans. When the column is activated, the Temple Monk’s mouth will open and produce a single Talisman. If, for whatever reason the Temple Monk’s mouth cannot open, a single Talisman can be ejected out a slot on the back of the neck where they are filled through.
[*][b]Brass Knuckles[/b]: Each of the Temple Monk’s hands are wrapped in a metal covering that have spikes over where the knuckles are, allowing punches from the Temple Monk to have cutting and stabbing properties as well.
[*][b]Chakra Thread Spool[/b]: A small cylindrical piece mounted to the puppets back, the spool is made out of a reactive material designed to support chakra strings. Activated chakra strings can be attached to the spool, allowing them to be maintained when not being actively controlled by the user. The spool can remain connected to a theoretically limitless number of chakra strings, though a chakra string will only remain live for 5 posts once attached to the spool.
[*][url=https://www.youtube.com/watch?v=Z9dNrmGD7mU][color=#F95602]Krag, Kingdom Come[/color][/url]:[url=http://imgur.com/GyZWAhi]All empires crumble under the weight of their people.[/url]: Brought forth to embody justice for the people, Krag is made of only simple leather and wood, tightly bound to form the full shaft and head; Relatively short for a spear at 1.2m in length, Krag makes for an excellent quick striking tool, however the first power of Krag is that it can extend to up to 5m thanks to an advanced telescoping mechanism. Representing the sudden change of rebellion, the second effect of the spear is that with the flick of its owners wrist, the tip can move out of the way, instantly letting loose a mighty explosion at 40 strength in a 50m spearhead shape. This can only be done once per thread, however its unpredictable nature makes avoiding at least a glancing blow very difficult. Krag is embedded into the Temple Monk's left arm, allowing his arm to eject the spear to weild it, or simply opening it's palm to expose Krag's spear head for use.
[/list][/quote][/spoiler][/spoiler][/spoiler]
[table=3][center][Disciple of the Sun][/center][c][center][Possessed by the Soul Genma][/center][c][center][Idle Transfiguration][/center][c][center][img=300,350]https://i.imgur.com/5X3njDl.jpeg[/img][/center][hr]
Indra's faith in Yuumegure has been rewarded time over time, and during his exile Indra was blessed once more by The Sun and was given a blessed version of the Soul Genma's powers. Indra has the ability to interact with Souls directly, able to utilize a form of Holy techniques called Exorcisms. Exorcism techniques allow for Indra to banish out 'darkness' from both people's souls and the world around him. A form of [b]Prodigy[/b] this ability gives Indra access to [Shizumeru] and [[glow=gold]Exorcism[/glow]] type jutsu. When utilizing these technique, Indra channel holy energy to perform them. As a result of this, Indra's hair will flush white, his eyes will glow with a soft golden-white light, as will his freckles, and any jewelry he is wearing. Whenever an exorcism technique is activated, whatever is being exorcized will also glow with a soft golden-white light.
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[spoiler=Tenkjutsu]The user of this style has a strong affinity towards spirits. They are able to utilize certain techniques to combat and subdue spirits, Jinchuuriki, Genma, etc. Practitioners have noted their chakra to gain a [b][color=#B5215D][nocode][b][color=#B5215D]Maroon[/color][/b][/nocode][/color][/b] color tint when using these techniques. Tenkujutsu share a pyramid with the prerequisite concentration. [/spoiler]
[spoiler=Exorcism]Through his ability to manipulate Souls, Indra can conduct what he calls exorcisms. Exorcism style techniques are counter to Shizumeru, able to nullify the effects of Shizumeru. Additionally, through physical contact or through the use of their own soul, the user is able to exorcise out parts of other people's souls. This allows him to erase memories (permanently or temporarily), rid of negative emotions, and cure psychological ailments.
[/spoiler][c] [center][img=300,350]https://i.imgur.com/j0Z4Efy.png[/img][/center][hr]
While Indra is the host of the Soul Genma, he has modified his sealing with the [sub][glow=red][big]Chakra Forbid: Exorcism[/big][/sub][/glow] seal. Unlike a standard Jinchuuriki, Indra's complex and multi-layered seal means that he is by all intents a normal human. Indra at default does not present as a host, has no features from his genma, cannot be identified as a jinchuuriki by sensors and is unaffected by Tenkujutsu. However, either by choice or when Indra experiences exteme negative emotions, he can lose control and have his consciousness taken over by the Soul Genma. When this occurs, he becomes identifiable as a jinchuuriki, transforms, and is vulnerable to Tenkjutsu. The modified seal prevents Indra and the Soul Genma's chakra from passively mixing, meaning while the Soul Genma can use some of it's powers (as determined by the [i]Possession[/i] stat), transforming does not confer any stat boosts. As with Form 0 for a normal Jinchuuriki, Indra is able to access his 0 Possession skill at all times.
[spoiler=Skills by Mastery Stat][quote=0 Possession]
At all times, Indra is able to sense souls around him, which is often perceived as if they can be heard. For living souls, they seem like voiceless whispers or loud breathing, while dead souls tend to be more distinct and will often be repeating things said during the significant moments of their life. This is a passive process naturally limited to a few feet, but can be refined and centered through jutsu[/quote]
[quote=10 Possession] In this state, the Indra is able to corrupt living souls via physical contact, causing harm to people through this corruption. This corruption takes two forms: 'Psychosis' and 'Affliction':
[list][*][b]Psychosis[/b] are mental effects that work like Status Genjutsu, causing bizarre behaviors. Psychosis follows rules for genjutsu, however they are the targets Willpower or Control (whichever is higher) vs the user’s Control. The target does not suffer any debuff if they break the Psychosis early as with genjutsu.
[*][b]Affliction[/b] manifests as forms of neurological damage (phantom sensations, muscle pain, numbing, and paralysis). Souls damaged this way repair themselves over time and techniques will state how long they last.[/list][/quote]
[quote=20 Possession] Indra is able to now siphon off parts of his own soul and insert them in objects and jutsu. His consciousness acts independently in this piece of their soul, allowing him to telepathically communicate with anyone touching the object or jutsu they possess. Additionally, jutsu that are 'fire and forget' can be controlled by this piece of Indra's soul, allowing Indra to control the jutsu. If the jutsu was not created by Indra, he must have greater control than the control the jutsu was cast with in order to do this.[/quote]
[quote=30 Possession] Indra can now possess other people with parts of his soul. When doing so, Indra can communicate with them telepathically, and can also cause corruption in the form of [Psychosis] type Shijutsu through this piece of their soul. The use of an iijutsu technique the same rank as the possession technique will nullify the possession except in specific circumstances outlined in the jutsu.[/quote]
[quote=40 Possession] Now, when Indra is possessing other people with parts of his soul, he may also cause [Idle Transfiguration of Darkness] techniques to be activated via corruption by his Soul[/quote]
[quote=50 Possession] Now, when Indra is possessing other people with parts of his soul, he may also cause [Affliction] type corruption at a range.[/quote]
[quote=Appearance]
When Indra is possessed by the Soul Genma, his eyes turn completely black with no visible barrier between the sclera, iris, and pupil. His eyes will bleed, causing streaks of red tears to continuously fall down his face. His hair will turn into a shadowy mass that seems to envelop his body like smoke constantly changing shape and wisping about. When his skin is visible, it will be covered in cracks and scars that make his body appear battle worn. Notably, Indra's ring and middle fingers merge in this state, leaving him with only 4 fingers on each hand.[/quote][/spoiler][c] [center][img=300,350]https://i.imgur.com/2BIXYNx.jpeg[/img][/center][hr]
Both Indra and Shishire have an indepth and detailed understanding of how the soul and it’s connection to the physical self work. Through this knowledge, both Indra and the Soul genma can manipulate their own souls and the souls of others to cause changes to the physical body. [glow=black]Idle Transfiguration[/glow] allows for them to manipulate the souls of others in order to modify the physical body, allow them to both repair it and contort it in ways not previously imagined.. This could be things varying from growing a 3rd eye on their forehead, to causing them to grow a third arm or grow a giant mouth on their torso, to rejoining removed limbs. As these are physical changes to the form, they have [Speed] and [Strength] of the user when relevant. When on unwilling targets these changes are user [Control] vs target [Endurance], however as they are changes to the natural form even though they may be sick contortions of the natural form they cannot cause harm to the target.
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[table=2][b]Ninjutsu[/b][c][Kugutsu][Fuuton][Talisman of Light][Holy Release][Incantation Channeling][Suiton][Doton][Katon]]Reaches of the Soul][c]
[b]Taijutsu[/b][c][Acrobatics][Deft Hands][Weapons Crafting][Perception][Stealth][Projectile Weapons][c]
[b]Genjutsu[/b][c][Place them here][/table]
[center][img=1000,80]https://i.imgur.com/EAbOOH3.png[/img][/center]
[spoiler=Inferno]
[spoiler=Limbus]
[float=left][img=400,400]https://i.imgur.com/BeCGILm.jpeg[/img][/float]
[center]
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[color=transparent]-[/color][big]For such defects, and not for other guilt,
Lost are we and are only so far punished,
That without hope we live on in desire.”
Great grief seized on my heart when this I heard,
Because some people of much worthiness
I knew, who[big][big] in that Limbo were suspended.[/big][/big][/big][/center]
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[b]Kugutsu[/b]
[b][Puppetry][/b] is an old, tradition-bound style with some variation found within each Hidden Village. Chakra Strings are the progenitor style of Puppetry and is limited to Sunagakure ninjutsu only, due to the secret techniques. Chakra String users learns to utilize the tenketsu on their fingers to create strings of chakra, which can be used to control a multitude of things. Most users focus primarily on the use of puppets, wooden, or partially wooden contraptions. Puppeteers as they are called, rely on high control.
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[b]*[Puppetry Style • String Toggle Technique][/b]
D-Rank Ninjutsu
By releasing less chakra into his chakra strings, the user is effectively able to 'turn off' some of his chakra strings, giving them no ability to pull or retract anything. In order to accommodate this, the strings will lengthen and shorten so they don't react to anything that they are attached to. The strings can be reactivated by putting a bit of chakra into them, letting the user use them again. This can also be used to attach wires to someone, and then deactivate the wires so they aren't able to feel the wires at all until they are needed. The strings can still be removed as if they were on, though.
[b]*[Puppetry Style • Puppet Transformation Technique][/b]
D-Rank Ninjutsu
Much like the original Transformation Jutsu, the puppeteer does the needed handseals and causes their puppet to take on the appearance of their own body and their own body into the appearance of their puppet. By consistently emitting chakra throughout their body, the user is able to keep their appearance adjusted at the cost of their Chakra Pool draining over time. As this technique is quite strenuous to uphold, experienced shinobi may see more clearly through this delusive disguise. This technique lasts for a number of posts equal to that of the user's Chakra Pool.
[b]*[Puppetry Style • Puppet Change of Body Stance Technique][/b]
D-Rank Ninjutsu
After completing the necessary handseals, the user is able to quickly substitute his/her body with one of their puppets. This substitution allows the object to take the force of the attack that was meant for the user, additionally allowing the user to create distance between him/her and the opponent. This technique may only be used a total of two (2) times in a single thread, counting towards the (2) teleportation limit.
[Puppetry Style: Multitask]
D-rank Ninjutsu Techniques
A forgone conclusion for most skilled puppeteers, the user is able to manage, manipulate, and control multiple puppetry techniques at once with virtually no effort or concentrations. This does not reduce chakra consumption or allow them to multi-cast, but does mean once a puppetry technique is active, it can be sustained while the puppeteer does other jutsu or techniques.
[b]*[Puppetry Style • String Trap Technique][/b]
D-Rank Ninjutsu
After using chakra strings, the puppeteer is able to attach them to objects, then solidify pieces of the string as someone is passing by, causing them to trip if they don’t notice the invisible wires.
[b]*[Puppetry Style • Puppet Ventriloquism Technique][/b]
D-Rank Ninjutsu
A fairly simple jutsu, this one uses the strings of chakra to carry the puppeteer's voice to the puppet, so it will sound as if the puppet is talking when in reality it is the puppeteer's words. If it is equipped with a sound vibrating device, the voice can also be changed to whatever the user wishes it to be.
[b]*[Puppetry Style • Manipulate Advancing Blades][/b]
C-Rank Ninjutsu
[b]Prerequisite:[/b] [b]*[Initiate Puppetry Technique][/b]
By attaching multiple chakra strings to their kunai, the puppeteer is able to hover multiple kunai around them before throwing them all forward. The puppeteer is able to hold an amount of kunai equal to their [Control].
[b]*[Puppetry Style • Puppet Invisibility Technique][/b]
C-Rank Ninjutsu
By channeling chakra to a puppet, the puppeteer is able to form a chakra coating over the puppet. This coating causes the puppet to become completely invisible as long as every piece of the puppet is completely still. Once the puppet moves, it becomes fully visible.
[b]*[Puppetry Style • Puppet Senses][/b]
C-Rank Ninjutsu
[b]Required: *[Puppetry Style • Initiate Puppetry Technique][/b]
By connecting a chakra string from a part of a puppet or person, the puppeteer is able to transfer their senses from their body to whichever part the strings are connected to on the puppet or human. This allows the puppeteer from ‘see’ and ‘hear’ from the perspective of what is connected to the string.
[b]*[Puppetry Style • Initiate Puppetry Technique][/b]
C-Rank Ninjutsu
The Puppetry Technique is a Ninjutsu technique used by puppeteers. By releasing chakra from their tenketsu, the puppeteer is able to release chakra strings from their finger. These strings are able to move 25 meters. This jutsu allows the puppeteer to attach their chakra strings to inanimate, chakra-less objects at [Control] Speed. While an inanimate object is being controlled, it’s treated as if it has a speed equal to the puppeteer’s control.
Puppet Repair
C-rank Kugutsu Jutsu
If a puppet has a [Repair Pack] equipped to it, so long as the puppet is stationary, the user can utilize chakra strings to merge parts of the repair pack to damaged areas of the puppet. Allowing them to increase the puppets strength by as much as the repair pack, to a maximum of the puppet’s original strength.
Kugutsu: Extension
C-rank Ninjutsu Technique
Prerequisite: [Talisman of Light] Concentration, [Holy Release] Concentration, [Holy Release: Kugutsu]
When the user is using [Holy Release: Kugutsu] they can utilize this technique. So long as the prerequisite technique is active, the user is able to use [Talisman of Light] techniques to target [Blessed] puppets, granting them the immunity rather than the user.
[Puppetry Style • A Float]
C-rank Nintaijutsu Technique
[Prerequisite: Perception]
The user is able to attach chakra strings to airborne projectiles, to include ninjutsu based projectiles, so long as their [Control] is greater than or equal to the [Speed] of the projectile. However, they cannot control the projectile with the string unless their [Control] is greater than the [Strength] and [Speed] of the projectile.
[b]*[Puppetry Style • Advanced Puppetry Technique][/b]
B-Rank Ninjutsu
[b]Prerequisite:[/b] [b]*[Puppetry Style • Initiate Puppetry Technique][/b]
Master Puppetry is a Ninjutsu technique used by puppeteers. By releasing chakra from their tenketsu, the puppeteer is able to release chakra strings from their finger. These strings are able to move 40 meters away. This jutsu allows the puppeteer to attach their chakra strings to humans or animals arms and legs at [Control] Speed, using every part of the puppet to its max potential. In order to break out from this technique, the target must be willing to break out and at least [Control] strength to resist the strings. While being controlled, the target is unable to move on their own and the puppeteer can move their arms and legs in any natural way.
[b]*[Puppetry Style • Puppet Separation Technique][/b]
B-Rank Ninjutsu
[b]Prerequisite: Puppet with detachable parts.[/b]
This is a Ninjutsu technique used by puppet masters. The ability to control a multitude of separate objects with chakra strings is a difficult one, but once mastered it can be most useful. That way, the puppeteer is able not only to give his puppet a better chance to avoid attacks by simply separating its various parts, but also the ability to attack an enemy from several angles all at once.
[Puppetry Style • Condemnation of Limbo]
B-rank Nintaijutsu
[Prerequisite: Perception]
When the user is manipulating a puppet, they are able to have the puppet perform any taijutsu maneuvers or stances they themselves know, with efficacy and accuracy as if it was them performing it. This can make their puppets far more effective in combat.
[Puppetry Style • To Be]
B-rank Ninjutsu
When manipulating chakra strings, the user has become so adept in their usage that they can rapidly disconnect and reconnect chakra strings with ease. Being able to do so allows them to more effectively avoid their chakra strings being attacked or effects by external forces.
[Puppetry Style • In the Door of Purgatorio]
A-rank Ninjutsu
When the user has attached chakra strings to a person, they can adjust the strings in such a way that they then attach to something else, be that a wall, floor, tree, etc. The user can then disconnect the string from themselves, leaving the target bound by [Control] strength to whatever the string has been attached to. The user will need to be careful, however, as if whatever the string is attached to is weak enough, the target may be able to escape without breaking the string.
[b]*[Puppetry Style • Perfection of Puppetry Technique][/b]
A-Rank Ninjutsu
[b]Prerequisite: [/b][b]*[Puppetry Style • Advanced Puppetry Technique][/b]
Perfection of Puppetry is a Ninjutsu technique used by puppeteers. By releasing chakra from their tenketsu, the puppeteer is able to release chakra strings from their finger. These strings are able to move 65 meters away. This jutsu allows the puppeteer to attach their chakra strings to humans or animals arms and legs at [Control] Speed, using every part of the puppet to its max potential. In order to break out from this technique, the target must be willing to break out and have at least [Control] strength to resist the puppeteer’s control. While being controlled, the target is unable to move on their own and the puppeteer can move their arms and legs in any way.
[Puppetry Style - Deconstruction]
S-rank Crafting Ninjutsu
Prerequisite: Puppetry Style: Perfection of Puppetry Technique]
Required to be a master crafter and a master puppetry, the user of this technique creates puppetry strings via the prerequisite technique then connects them to a weapon, armor, or object. Through the user manipulates the chakra string to attach to the weak points of whatever it's connected to, splitting the string across multiple points on the object and then pulling against it with [Control] strength. Due to their expertise, the user can leverage these faults and weaknesses to cause damage to the object, reducing it's [Strength] by -8 for every post they remain connected, for up to 5 posts. The object must be repaired with crafting techniques (or outside of the topic) to regain it's full strength.
[/spoiler]
[spoiler=Libidines]
[float=right][img=400,400]https://i.imgur.com/BtRL0DS.jpeg[/img][/float]
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[color=transparent]-[/color][center][big]I came into a place mute of all light,
Which bellows as the sea does in a tempest,
If by opposing winds ’t is combated.
The [big][big]infernal hurricane that never rests[/big][/big]
Hurtles the spirits onward in its rapine;
Whirling them round, and smiting, it molests them.[/big][/center]
A character with this concentration is able to utilize Fuuton, and can make and use any custom or archived jutsu that require the Fuuton affinity. Fuuton has an [b]cutting[/b] effect.
Fuuton’s natural [b]cutting[/b] property exists in all jutsu unless otherwise stated. This gives fuuton a unique opportunity to strike with additional power, and to act as a offensive defense. Regardless of their purpose fuuton jutsu passively cut with no distinct pattern at 1/2 the strength of the technique rounded down unless otherwise stated. This means if someone punched a 20 strength fuuton wall, they would get cuts on their hand applied with 10 strength. This also means that fuuton jutsu specifically designated to cut things can create devastating wound by essentially striking twice.
[[color=lightgreen][nocode][color=lightgreen]Fuuton[/color][/nocode][/color]
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*[color=lightgreen][b]Fuuton • Vortex Screw[/b][/color]
D-Ranked Ninjutsu
After doing the needed hand seals, the user creates a small vortex of Fuuton chakra around a projectile in their hand that spins with [Control] Strength. This causes the projectile to corkscrew through the air, allowing it to travel an extra 10m and applying the Fuuton passive when thrown. This doesn't make the projectile any faster, only increases its range and ability to cut.
*[color=lightgreen][b]Fuuton • Enhanced Launch[/b][/color]
D-Ranked Ninjutsu
After doing the needed hand seals, the user gathers wind around their feet. Then, the user will use the wind to blast them from the ground, enabling them to leap into the air an extra 10 meters at [Control] speed. The Fuuton passive is not applied in this technique.
*[color=lightgreen][b]Fuuton • Wind Skating[/b][/color]
D-Ranked Ninjutsu
After performing the needed hand seals, the user is able to glide on air as if they were skating on ice. This allows them to move faster (+3 speed) but lowers their ability to translate force (-3 Strength). This doesn't allow them to fly, but rather to travel over things like land, water, and ice with greater ease. The user is only held several inches off of the ground. This Jutsu does not expire until the user’s chakra supply runs out or the user shuts it off. The fuuton passive is not applied in this technique.
*[color=lightgreen][b]Fuuton • Redirection[/b][/color]
D-Ranked Ninjutsu
After performing the needed hand seals, the user covers a projectile they are holding in fuuton empowered wind. Then, when the weapon has been thrown as normal, the user is able to change it's direction by up to 90 degrees once with no drop in momentum on the projectiles part. This technique only lasts one post.
*[color=lightgreen][b]Fuuton • Wind Bullet[/b][/color]
D-Ranked Ninjutsu
After performing the required hand seals, the user expels a basket ball sized ball of wind from their mouth. This ball of wind travels up to 10m at [Control] speed, and explodes with [Control] Strength on contact with solid matter or at the end of its range.
*[color=lightgreen][b]Fuuton • Great Breakthrough[/b][/color]
C-Ranked Ninjutsu
By performing the needed hand seals and bringing their hands to their mouth, the user can release a wide blast of air. This wave of air moves outward in a cone shape with a 25m width at the end of the cone and moves with [Control] Speed. Once it makes contact with a substance, the wind both cuts at it and pushes it away with [Control] strength. This blast goes out for a maximum of 25m if it doesn't hit anything, where it will dissipate into the surrounding air.
*[color=lightgreen][b]Fuuton • Godly Mountain Wind[/b][/color]
C-Ranked Ninjutsu
After forming the necessary hand seals, the user will thrust their hands forward as a vortex of wind blasts through with [Control] Speed. The vortex's direction can be controlled. The control, however, is limited; it can only be moved in a 45 degree angle, up to three times. A hit from this vortex packs a large push back force, though the person can avoid being pushed back with more than [Control] Strength. Control of this Jutsu fades after two posts and spans an area 3m wide and up to 25m in length. Direct hits result in long but shallow cuts on the victim's body, covering the whole radius of the techniques point of contact, no deeper than half an inch.
*[color=lightgreen][b]Fuuton • Flying Swallow[/b][/color]
C-Ranked Ninjutsu
After forming the necessary hand seals, the user coats their weapon in a vortex of wind. This extends the weapon's range by 1m while not adding anything to its weight for 5 posts. It also causes the weapon to gain an edge as sharp as your average sword. This also applies the fuuton passive with [Control] Strength on contact with an opponent.
*[color=lightgreen][b]Fuuton • Wind Clone[/b][/color]
C-Ranked Ninjutsu
After performing the necessary hand seals, the user will create a clone out of their fuuton chakra. This clone will have the users stats. It lasts for [Control/4] posts.
*[color=lightgreen][b]Fuuton • Tornado Trap[/b][/color]
C-Ranked Ninjutsu
The user will first perform the required hand seals and then gather wind around an opponent. This will form a tornado around them at [Control] Speed which extends 25m into the air and has a radius of 3m. The tornado will push back anything that touches it with [Control] Strength, while also cutting at whatever tries to push through as well as a kunai would with the same strength. This technique lasts for 4 posts.
*[color=lightgreen][b]Fuuton • Pressure Damage[/b][/color]
B-Ranked Ninjutsu
After making the required hand seals, the user will focus chakra into their mouth. They will release the wind chakra as a large sphere with a 10m radius at [Control] Speed, which has a maximum range of 40m. Should the target be hit within the first 20m, the attack will inflict the maximum amount of damage, causing a [Control] Strength explosion, spreading cutting winds capable of slicing close to the bone over the same area. Should they be struck in the last 20m, it will only apply [Control/2] Strength.
*[color=lightgreen][b]Fuuton • Vortex Pillar[/b][/color]
B-Ranked Ninjutsu
After performing the required hand seals, the user stirs a great amount of wind around their person. A tornado with a 20m radius will form around them at [Control] Speed, extending up to 40m in the air. This wall of wind is perfect for defense or trapping an opponent in an enclosed area. Anything that tries to pass through the winds will be sliced viciously with [Control] Strength blades of wind as sharp as katana blades. This technique lasts for 4 posts, unless released earlier.
*[color=lightgreen][b]Fuuton • Dragon's Tempest[/b][/color]
A-Ranked Ninjutsu
After forming the needed hand seals, a fierce whirlwind will radiate out from the user at [Control] Speed, surrounding the user with winds that will cut any opponent or object within range to pieces. There is a 2m radius around the user that would be the “eye of the storm.” If struck by this Jutsu the victims will face blades of wind that strike with [Control] Strength and can leave wounds and deep cuts. This Jutsu covers an area of 65m in all directions for 3 posts.
*[color=lightgreen][b]Fuuton • Gentle Caress of Suffocation[/b][/color]
A-Ranked Ninjutsu
Once the user has performed the required hand seals, it is recommended that they take a deep breath. This is because their fuuton chakra will visibly surge outward to cover an area of 65m in all directions around their person. While this does not create a vaccuum or remove all the air, it does push specifically all of the oxygen out of the area and keeps it that way for 4 posts, though the duration can be extended if the final hand seal is held. Note that extending the duration will incur additional chakra costs. This technique causes all who remain within this area to lose 5 Endurance per post that they do not escape it. If they reach 0 Endurance, they will black out. The Endurance regenerates at a rate of 5 per post that they are outside of this technique's effect.
[color=lightgreen][b]Fuuton • The Eternal Tempest[/b][/color]
A-ranked Ninjutsu
The user does a series of hand seals then thrusts their hands forward. From their hands, a swell of Fuuton chakra will form expanding out in a cone until it reaches 100m in width and travels 100m from their hands with [Control] speed and strength. Anyone struck by this swell of air will find themselves trapped in a tempest 20m in diameter that will swirl around them with [Control] speed and strength, the power of the winds attempting to lift anything not bound to the floor (to include the target) into the air and then slamming them back down again. Any projectiles thrown will also be captured if thrown with less strength than the attack. Up to 10 of these tempests can be created by hitting someone. And the tempests last a total of (11 - n) posts where n is the number of tempests made.
*[color=lightgreen][b]Fuuton • Dragon's Deadly Descent[/b][/color]
S-Ranked Ninjutsu
After performing the correct hand seals the user will create a serpentine dragon of wind approximately 40m long and 20m in diameter. This dragon will move at [Control] Speed according to the user's will for 3 posts. While it does not have a hard skin, anything which it passes over will be exposed to incredibly strong blades of wind constantly roaring within it, which strike rapidly with [Control] Strength. These roaring blades of wind not only constantly sound like the intimidating roar of a dragon, but are sharp enough to cut through steel. The user cannot move while controlling the dragon, nor can they cast any other techniques. The dragon may only move up to 80 meters away from the user.
*[color=lightgreen][b]Fuuton • The Last Breath[/b][/color]
S-Ranked Nintaijutsu
After performing the correct hand seals, the caster of this technique will coat a single one of their hands in a large amount of fuuton chakra. They will then have 2 posts to touch the chest of their target. It must be the chest that they touch. Once they do so, the fuuton chakra will pass through the target's body and transform the air in their lungs into blades, which will then puncture the target's lungs with [Control] Strength. This can almost definitely lead to the death of an opponent who is not treated almost immediately after being struck.
[color=lightgreen][b]Fuuton • To Combat the Infernal Storm[/b][/color]
S-Ranked Ninjutsu
The user does a series of hand seals, filling their entire body with Fuuton chakra that can be rapidly released at any point in the next 3 posts. Once released, the user will be surrounded by a swirling vortex of wind that spins at [Control] Speed, pushing away anything with [Control] strength over 125m. While the technique is active, the user is able to fly at [Control] speed (to a max of their Speed stat), and any projectiles they throw will be increased to fly with [Control] speed and strength. Additionally, at any point they can direct their hands to direct the storm, causing it to launch anything loose caught in it at the direction with [Control] speed and strength.
*[color=lightgreen][b]Fuuton • Big Bang Blast[/b][/color]
S-Ranked Ninjutsu
After performing the correct hand seals, the caster of this technique will be required to gather air into a golf-ball sized orb in their hand for a full post. During this time they are able to move as normal, they must simply wait for the air to gather. In their second post after casting this technique, the user will have a huge amount of heavily compressed air in their hand. They are then able to launch this orb at [Control] Speed up to 80m away. Once it comes into contact with something or reaches the end of its trajectory, it will explode with [Control] Strength.[/spoiler]
[spoiler=Gula]
[float=left][img=400,400]https://i.imgur.com/fQybyVI.jpeg[/img][/float]
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[color=transparent]-[/color][center][big][big]Eternal, maledict, and cold, and heavy[/big][/big];
Its law and quality are never new.
Huge hail, and water sombre-hued, and snow,
Athwart the tenebrous air pour down amain;
Noisome the earth is, that receiveth this.[/center]
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[color=#BF8040][nocode][color=#BF8040]Mud[/color][/nocode][/color] Release is a style that combines Suiton and Doton in order to create mud. Like it's parent elements, Mud has a [b]Replenishing[/b] effect, which causes it to refill when damaged, repairing itself at 1/5 strength per post. Additionally, Mud retains Dotons [Enduring] effect, allowing undamaged parts of Mud techniques to retain their full strength if other parts are damaged.
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[color=dodgerblue][nocode][color=dodgerblue]Suiton[/color][/nocode][/color]
[color=saddlebrown][nocode][color=saddlebrown]Doton[/color][/nocode][/color]
[Mud: Bullet]
D-rank Ninjutsu
The user does a series of hand seals and then forms chakra in their mouth, able to spit out a bullet the size of a baseball made of mud with [Control] speed and strength.
*[color=saddlebrown][b]Doton • Earthen Ninja Tools[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a set of up to 10 basic projectiles, such as kunai, shuriken, or senbon, in their hand. These tools have [Control] strength.
*[color=saddlebrown][b]Doton • Dirt Cloud[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a 1 meter diameter ball of loose dirt in front of them, launching it off up to 10 meters away at [Control] strength and speed. Upon impact the ball of loose dirt breaks apart forming a vision-impairing cloud of dirt with a 5 meter radius.
*[color=saddlebrown][b]Doton • Wall[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a solid stone wall up to 5 meters away from them at [Control] speed. The wall has [Control] strength and is 3x3x1 meters large.
[Mud: Bomb]
D-rank Ninjutsu
The user does a series of hand seals then forms a ball of mud the size of a baseball in their hand. This ball can be thrown, and when performing [Kai] it explodes with [Control] Speed and Strength over 15m
*[color=dodgerblue][b]Suiton • Defensive Barrier[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals the user will spray water created from the inside of their chest through their mouth. Once the water is expelled, it will form an umbrella shape that is concave to the user and about two meters in diameter. This defense is somewhat solid and can be formed in any direction the user can spit, up to 10 meters away. The defense is shot at [Control] Speed and has [Control] Strength and unless completely destroyed it lasts for three posts before falling lifelessly to the ground.
*[color=dodgerblue][b]Suiton • Water Shuriken[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a shuriken of water that can be thrown up to 10 meters. When kai'd, this shuriken explodes with [Control] Strength and covers the immediate area in water. If not consumed, this technique lasts for three posts.
Suiton: Moisture Shield
D-rank Ninjutsu
The user does a series of hand seals then releases suiton chakra, causing a thin film of water to form over their body. This has little combat effect, but allows the user to move through fire created by Katon’s [Ignition] passive without being burned as long as the users [Control] is greater than the control of the Katon jutsu. This does not protect the user from burns by direct contact with Katon jutsu themselves.
*[color=saddlebrown][b]Doton • Landmine[/b][/color]
[i]C-Rank Ninjutsu[/i]
After performing the correct hand seals the user will tap their foot on the ground charging a 25 meter radius around their foot with explosive chakra. This is armed at [Control] speed. For the next three posts if anyone other than the user steps on the area it will explode with at a [Control] Strength explosion.
*[color=saddlebrown][b]Doton • Harden Earth[/b][/color]
[i]C-Rank Ninjutsu[/i]
After performing the correct hand seals the user places their palm on the ground, channelling chakra into it and increasing the density of the earth beneath them in a 25 meter radius around them. This earth is extra resilient to digging and takes strength stat equal to [Control] in order to even dent. Falling on this section of ground without a proper landing could also potentially increase damage.
*[color=saddlebrown][b]Doton • Tremors[/b][/color]
[i]C-Rank Ninjutsu[/i]
After performing the correct hand seals and holding the last one, the user will stomp their foot on the ground, releasing their chakra in it and causing it to tremor violently for one post. The tremors radiate out from the user in a 25 meter radius, knocking down anyone standing on the ground without a stability taijutsu technique of a rank equal to [Control]. Lasts as long as the last seal is held, for up to 3 posts.
*[color=saddlebrown][b]Doton • Spike Shot[/b][/color]
[i]C-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a stone spike directly in front of them roughly 1.5 meter long and 1/2 meter in diameter at it's thickest point before launching the spike forward up to 25 meters away at [Control] strength and speed.
*[color=dodgerblue][b]Suiton • Great Stream[/b][/color]
[i]C-Rank Ninjutsu[/i]
After performing the correct hand seals the user expels a massive conical water torrent that drenches an area thoroughly, capable of soaking a meter down nearly instantly for soil and like materials. The cone has a base width of 15 meters and a range of 25 meters and travels at [Control] Speed, pushing things back with [Control] Strength.
*[color=dodgerblue][b]Suiton • Clone[/b][/color]
[i]C-Rank Ninjutsu[/i]
After performing the correct hand seals the user creates a clone of themselves comprised completely of suiton chakra. This clone has the users stats. It lasts for [Control/5] posts.
*[color=dodgerblue][b]Suiton • Crashing Wave[/b][/color]
[i]C-Rank Ninjutsu[/i]
After performing the correct hand seals the user expels a massive tidal wave of water 10 meters wide and nearly 5 meters tall. This wave travels forward at a [Control] Speed and Strength for up to 25 meters before losing it's steam and failing.
[Mud Clone]
C-rank Ninjutsu
The user does a series of hand seals then focuses on the ground, causing a clone of mud to form on the ground within 15m of their person. This mud clone can utilize any Suiton, Doton, or Mud techniques the user knows.
[Mud: Pit]
C-rank Ninjutsu
The user does a series of hand seals then focuses on the ground anywhere within 30m of themselves. In a 10m radius from that point the ground will turn into mud at [Control] speed. The mud is soft to land on, reducing the speed of anyone in contact with it by -6. This can also act to cushion falls by treating the speed of the fall at -6 as well.
*[color=saddlebrown][b]Doton • Moving Earth Core[/b][/color]
[i]B-Rank Ninjutsu[/i]
After performing the correct hand seals the user places their palms on any earthen ground, channeling chakra into it allowing them to lower or raise any 5x5 meter segment of the ground within 40 meters at [Control] speed and strength. The maximum distance the segment can be lowered or raised is 40 meters. The user must keep their palms on the ground during the course of the jutsu. If they remove their palms at any time, the jutsu will end and they will not be able to raise or lower it any further without redoing the technique.
*[color=saddlebrown][b]Doton • Stone Maw[/b][/color]
[i]B-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a nondescript 2x1x2 meter jaw complete with a dense row of spiked teeth. They will then launch the head at a target for up to 40 meters traveling at [Control] speed. During the course of it's travel at any time the user can perform an additional hand seal, causing the jaw of spiked teeth to close shut, clamping and impaling whatever is within it at [Control] strength.
*[color=dodgerblue][b]Suiton • Water Dragon Projectile[/b][/color]
[i]B-Rank Ninjutsu[/i]
After performing the correct hand seals the user creates a dragon head of water. Once it has been created, the user can launch the three-meter diameter projectile towards a target at [Control] Speed and Strength for up to 40 meters. Following the head is a long body and tail, stretching nearly six-meters. During the course of it's travel, the user may alter the course of the dragon three times, allowing it to complete a U-turn per alteration.
*[color=dodgerblue][b]Suiton • Water Prison[/b][/color]
[i]B-Rank Ninjutsu[/i]
After performing the correct hand seals the user is able to spew a large ball of water that stands at three meters in diameter. This ball rolls forward at the desired target up to 40 meters away and at [Control] Speed. Should this strike the target, they will become engulfed within the sphere. However, if this manages to strike multiple targets, it will envelop them as well, up to a total of 3 prisoners. One can resist being pulled into the ball if they have a strength higher than [Control]. The trapped targets will spin with the sphere and may become nauseated and dizzy from the disorientation. The technique lasts for a total of 4 posts before bursting.
[Mud: Armor]
B-rank Ninjutsu
The user does a series of hand seals, releasing chakra across their body. Mud will begin to drip out of them like sweat, forming an armor around their body at [Control] Speed with [Control] strength. Because it is mud, the armor is flexible, allowing the user to maintain freedom of movement. This armor lasts for 5 posts before drying and flaking off of the user.
[Mud: Wall]
B-rank Ninjutsu
The user does a series of hand seals then focuses on the ground around them. When they release the jutsu, mud will erupt for the ground, forming a 20m thick wall that is 30m wide and 20m tall, in a wide arc around the user. The large wall has massive defensive power given its parent elements, and provides an opportunity for the user to defend themselves.
*[color=saddlebrown][b]Doton • Earth Dragon Bullet[/b][/color]
[i]A-Rank Ninjutsu[/i]
After performing the correct hand seals and holding the final seal the user will form a dragons head directly in front of them. So long as they hold the seal they will be able to rotate the head and fire up to 20 meter long stone spears, one at a time, up to 65 meters away from the mouth of the dragon. The spikes fire at [Control] speed and hit with [Control] strength. While using this technique the user has to stay immobile and any movement will cancel the technique.
*[color=saddlebrown][b]Doton • Earth Coffin[/b][/color]
[i]A-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form two gigantic slabs of earth around 2 cubic meters in size 65 meters away from either side of a target. The two slabs of earth will then lurch forward at [Control] speed attempting to crush the target between them at [Control] strength. This technique is slow, but powerful, and tends to work better on bigger targets who have less wiggle room to dodge.
*[color=dodgerblue][b]Suiton • Water Blade[/b][/color]
[i]A-Rank Ninjutsu[/i]
After performing the correct hand seals the user will create a pressurized blade of water in their hand. The blade is approximately 1/2 meter wide and 2 meters tall, resembling a larger sword. The pressurized blade of water has [Control] Strength and may fire half-meter long blades of water with [Control] Speed and Strength. It lasts for 4 posts or until destroyed.
*[color=dodgerblue][b]Suiton • Swarming Sharks[/b][/color]
[i]A-Rank Ninjutsu[/i]
After performing the correct hand seals the user will hold their hand out to a body of water. The water begins to swirl around and form into 5 3-meter long sharks similar to Great Whites. The sharks will swarm towards opponent's who stand on the body of water with [Control] Speed and ravage them with [Control] Strength. These sharks last for 5 posts before dispersing back into water.
*[color=dodgerblue][b]Suiton • Grand Geyser[/b][/color]
[i]A-Rank Ninjutsu[/i]
After performing the correct hand seals the user will flow chakra into their heel. When they next slam their heel into the ground, a massive 25-meter diameter geyser will shoot up from the ground directly in front of them at [Control] Speed and Strength for up to 60 meters. The sheer force of the water alone is dangerous, not to mention the gravity of it all falling back to earth.
[Mud: Sludge]
A-rank Ninjutsu
The user does a series of hand seals and then focuses on the ground around them, converting the ground in a 100m diameter around themselves into mud. This mud is incredibly deep, and grabs onto anything it touches with [Control] strength. Once something is grabbed by the mud, it will be pulled down into the mud with [Control] strength at 1/2 [Control] speed. Additionally, the mud will bubble and rumble, causing bubbles to form on the surface. While it appears random, if anything flies over the mud lower than 20m over it, the bubbles will erupt to splash whatever is going over the mud, grabbing it and pulling down as well.
*[color=saddlebrown][b]Doton • Earth Flow Divide[/b][/color]
[i]S-Rank Ninjutsu[/i]
Said to have split even mountains, after performing the correct hand seals the user will slam their palm down on the ground. Their chakra will violently rend the ground tearing it apart in 80 meter line [Control] speed and strength. The tearing is 5 meters wide and 7 meters deep, shooting dangerous rubble, rock, and everything on the ground into the surrounding air during the technique. Over all this causes great destruction and being even near the path of this technique is quite dangerous.
[Mud Slide]
S-rank Ninjutsu
The user does a series of hand seals and then focuses on the ground around them. The ground will transform into mud at [Control] speed, around a 100m diameter of the user, and then surge away from their body in steady and constant waves at roughly 20m in height. If the mud touches anyone, it grabs them with [Control] strength, and begins surging around them, forming into an orb around them that crushes their body with [Control] strength. The waves continue, striking the orb with [Control] strength at [Control] speed, and reinforcing the existing mud, requiring a great amount of strength to fully break out of the capture.
[/spoiler]
[spoiler=Aviditas][float=right][img=400,400]https://i.imgur.com/dR2WQSU.jpeg[/img][/float][center]They clashed together, and then at that point
Each one turned backward, rolling retrograde,
Crying, [big][big]“Why keepest?” and, “Why squanderest thou?”[/big][/big]
Thus they returned along the lurid circle
On either hand unto the opposite point,
Shouting their shameful metre evermore.[/center]
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The user of this style has a strong affinity towards spirits. They are able to utilize certain techniques to combat and subdue spirits, Jinchuuriki, Genma, etc. Practitioners have noted their chakra to gain a [b][color=#B5215D][nocode][b][color=#B5215D]Maroon[/color][/b][/nocode][/color][/b] color tint when using these techniques. Tenkujutsu share a pyramid with the prerequisite concentration.
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Through his ability to manipulate Souls, Indra can conduct what he calls exorcisms. Exorcism style techniques are counter to Shizumeru, able to nullify the effects of Shizumeru. Additionally, through physical contact or through the use of their own soul, the user is able to exorcise out parts of other people's souls. This allows him to erase memories (permanently or temporarily), rid of negative emotions, and cure psychological ailments.
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[Exorcism: Calm]
D-rank Exorcism Jutsu
The user does a series of hand seals and then places their hand on the target (or focusing on a soul possessing the target), and begins focusing on the soul within them. The faint golden glow will shine from the target, and anxious and fearful feelings in the target will be exorcised from their soul, overwhelming them with a calming feeling.
[Exorcism: Joy]
D-rank Exorcism Jutsu
The user does a series of hand seals and then places their hand on the target (or focusing on a soul possessing the target), and begins focusing on the soul within them. The faint golden glow will shine from the target, and sand and angry feelings in the target will be exorcised from their soul, overwhelming them with a joyous feeling.
[Exorcism: Absent]
D-rank Exorcism Jutsu
The user does a series of hand seals and then places their hand on the target (or focusing on a soul possessing the target), and begins focusing on the soul within them. The faint golden glow will shine from the target, resulting in their soul being 'repaired' via the exorcism, returning to them anything lost by previous exorcisms.
[Exorcism: Return]
D-rank Exorcism Jutsu
Typically an exorcism wholly removes the exorcised piece of the soul, freeing them from whatever evil is being held within them. However, when conducting an exorcism technique the user is able to perform additional hand seals in order to keep the exorcised piece of the soul whole. This leaves the target with a gentle, gnawing feeling in the back of their mind that something is missing. They are able to acutely sense where the lost piece of soul is, and can follow this sense to it's precise location. Coming in contact with the removed piece allows it to reenter them and rejoin their soul.
[Exorcism: Retain]
D-rank Exorcism Jutsu
Prerequisite: [Exorcism: Return]
When using the [Exorcism: Return] jutsu, Indra is able to keep the piece of soul independently alive by either placing it in an object with this technique, or placing it within himself, storing it within his own soul.
[Exorcism: Silence]
C-rank Exorcism Jutsu
The user does a series of hand seals and then places their hand on the target (or focusing on a soul possessing the target), and begins focusing on the soul within them. Should the target be a jinchuuriki, a faint golden glow will shine from the target, and the spirit within the target will be unable to communicate with the target or anyone in the outside world for the next 5 posts.
[Exorcism: Freed from Chains]
C-rank Exorcism Jutsu
The user does a series of hand seals and then places their hand on the target (or focusing on a soul possessing the target), and begins focusing on the soul within them. Should the target be a jinchuuriki under the effect of a Tenkujutsu technique, a faint golden glow will shine from the target. Should the target have a [Mastery] (or other Nth stat) debuff, this technique will boost their stat by +6, to a maximum of the stat’s original value. Reducing or eliminating the effect of the Shizumeru technique.
[Exorcism: Return of Will]
C-rank Exorcism Jutsu
The user does a series of hand seals and then places their hand on the target (or focusing on a soul possessing the target), and begins focusing on the soul within them. Should the target be suffering a willpower debuff due to cancelling a genjutsu, a faint golden glow will shine from the target. Their willpower will be boosted by +6, to a maximum of their original willpower, reducing or eliminating the effect of cancelling the genjutsu early.
[Exorcism: The Devil You Know]
C-rank Exorcism Jutsu
The user does a series of hand seals and then places their hand on the target (or focusing on a soul possessing the target), and begins focusing on the soul within them. The faint golden glow will shine from the target, and Indra will exorcize out memories of a specific person’s face. The target will retain all memories they have of that person, but will not be able to remember what their face looks like.
[Exorcism: Devil on Your Shoulder]
C-rank Exorcism Jutsu
The user does a series of hand seals and then places their hand on the target (or focusing on a soul possessing the target), and begins focusing on the soul within them. A faint golden glow will shine from the target, and Indra will exorcize out any malicious intent from their memories, often bringing a fight to a halt. However, after 3 posts the memories will begin to return, often only creating a temporary lapse in combat. The target may still piece together that they were in battle and may want to continue fighting even without malicious intent.
*[color=#B5215D][b]Shizumeru • [Flare][/b][/color]
[i]C-rank Tenkujutsu[/i]
[i]Prerequisite: Sensory Concentration[/i]
After performing the necessary hand seals the user will then place his palm against a target. If the target is imbued/possessed with the power of a spirit their hand will visibly flare up with [color=#B5215D][b]Maroon[/b][/color] chakra.
[color=#B5215D][b]Shizumeru • [Vision of Spirits][/b][/color]
[i]C-rank Tenkujutsu[/i]
[i]Pre-Requisite: Soul Genma Host[/i]
After performing the needed hand seals, the user focuses chakra to their eyes, causing [color=#B5215D][b]Maroon[/b][/color] chakra to flare up around their eyes. This allows the user to see the souls of spirits and spirit related objects/people as an aura of [color=#B5215D][b]Maroon[/b][/color], allowing them to distinguish the souls of spirits and jinchuuriki from the souls of normal humans and creatures. While useful for a quick glance, it can be used up to [Chakra Pool]/5 posts, before needing to be refreshed.
*[color=#B5215D][b]Shizumeru • [Voice of Spirits][/b][/color]
[i]C-rank Tenkujutsu[/i]
After performing the needed hand seals and focusing chakra into their hand, the user places their hand on the head of a Spirit host, or on the object containing a spirit. This allows them to speak directly to the spirit in a telepathic link.
*[color=#B5215D][b]Shizumeru • [Containing Spirits][/b][/color]
[i]C-rank Tenkujutsu[/i]
After doing the needed hand seals, the user will create a 10x10x10m barrier at [Control] Speed with [Control] Strength. This barrier is created of pure [color=#B5215D][b]Maroon[/b][/color] chakra and will only stop things that are related to spirits, normally jinchuuriki. As a result, those that are stopped by the barrier are unable to make their way through unless they can break it. Those untainted by spirits are able to pass through the barrier at their leisure. This barrier lasts for 4 posts.
*[color=#B5215D][b]Spirit Binding • [Seishin Kanri][/b][/color]
[i]C-rank Tenkujutsu[/i]
After preforming the necessary hand seals, the user shoots out a chain of [color=#B5215D][b]Maroon[/b][/color] Chakra at [Control] Speed & Strength that wraps around a spirit. If the spirit stays sealed within this chain for 4 posts, the spirit is subjected to the control of the user of the technique, regardless of contracts up to 4 posts. If the spirit has more Strength than the chain, it can be easily broken free of. This jutsu can only be used on similar and lower-ranked spirits.
[Exorcism: Banishment of Demons]
B-rank Exorcism Jutsu
The user does a series of hand seals and then places their hand on the target (or focusing on a soul possessing the target), and begins focusing on the soul within them. So long as the target is currently maintaining the summoning of a spirit, a faint golden glow will shine from the target, and Indra will exorcise the connection to the spirit, bringing an end to the jutsu and resulting in the spirit being unsummoned. Indra’s [Control] must be greater than the target’s [Control] in order for this to work.
[Exorcism: Transference]
B-rank Exorcism Jutsu
Indra will do a series of hand seals, then focus chakra on his own soul. For the next 5 posts, every time Indra comes in physical contact with someone a small part of his soul will be exorcized off of him and placed into them. This allows Indra to implant parts of his soul into people around him with ease. Each time he does this, his eyes will glow golden colored.
*[color=#B5215D][b]Shizumeru • [Unconnected Connection][/b][/color]
[i]B-rank Tenkujutsu[/i]
After performing the needed hand seals, the user focuses chakra into their body, giving them a slight [color=#B5215D][b]Maroon[/b][/color] glow. For the next 10 posts, whenever they speak, they are able to communicate with Spirits of all sorts, including those inside of jinchuuriki.+
*[color=#B5215D][b]Ochiiru • [Minor Possession Removal][/b][/color]
[i]B-rank Tenkujutsu[/i]
After performing the needed hand seals, the user will place their hand on an object that is being possessed by a spirit, such as a joruri. Over the course of a full post, the spirit will be pushed from the object unless its Control is equal or greater than the users.
[Exorcism: Wander]
A-rank Exorcism Jutsu
The user does a series of hand seals and then places their hand on the target (or focusing on a soul possessing the target), and begins focusing on the soul within them. The faint golden glow will shine from the target, and Indra will exorcize out memories of a specific location. The target will forget about the location, any events that have occurred in it, any people they’ve met in it, and so forth. Should the person return to that location, their memories will return to them.
*[color=#B5215D][b]Shizumeru • [Grasp of Authority][/b][/color]
[i]A-rank Tenkujutsu[/i]
After performing a set of hand seals, the user focuses chakra towards their hand. A chain made of [color=#B5215D][b]Maroon[/b][/color] chakra will shoot from their palm towards the target with [Control] Speed and Strength. If it hits a spirit, a jinchuuriki, tsukumogami, or other such being, the chain will wrap around them and bind their arms to their sides. These chains cling to the chakra of the Spirit itself and are unable to be broken through physical means. If the target has a Mastery stat or a Spirit has a Strength greater than the users Control, they are able to break the binding. If the chains are able to stay on their target, they will drain away -6 Mastery from hosts or -6 Strength from Spirits until broken free of and for 3 posts thereafter.
*[color=#B5215D][b]Spirit Binding • [Domesticating the Beast][/b][/color]
[i]A-rank Tenkujutsu[/i]
After preforming the necessary hand seals, the user places their hand over the spirit as they flood their chakra for an entire post. If the spirit has a control stat higher than the user's, then the spirit will resist the claim. If they do not, they will be bound to the user, and are able to be summoned at any time at the will of the user and have to obey their every command. This jutsu is effective on similar and lower-ranked spirits.
*[color=#B5215D][b]Ochiiru • [Temporary Housing][/b][/color]
[i]S-rank Tenkujutsu[/i]
[i]Prerequisite: Storage & Force Fuuinjutsu Concentration[/i]
After doing the needed hand seals and writing the correct seals or having them premade on a storage device (such as a pot), the user is able to take advantage of a spirit, even the legendary Genma, that has been recently ejected from a host/object or one that has been defeated. As long as this jutsu is used the post after the spirit was ejected/defeated, the fuuinjutsu consumes the spirit, trapping them inside until the seal is broken or it is purposefully released.
[Chakra Forbid: Exorcism]
S-rank Exorcism Jutsu
After doing the necessary hand seals, Indra will focus on an existing seal that is binding a spirit to a human to form a jinchuuriki. Indra will flood the seal with exorcism chakra, focusing on both the soul of the human and the soul of the beast within the seal. By exorcizing a soul that is bound to the host, Indra is able to modify the existing fuuin in order to create additional layers of separation between the hosts chakra circulatory system and the spirits. This extra layer of protection essentially ‘fast tracks’ the hosts mastery of the spirit inside of them. While this does not increase their mastery stat, it makes it far more difficult for the spirit to cease control of the host. This removes the spirits ability to access the mind of the host, and separates their chakras so that spirit cannot take over them as easily. This effect is permanent until the seal housing the spirit is undone. As a consequence of this process, the host is no longer vulnerable to Shizumeru, protecting them from the effects of Tenkujutsu when they choose not to access the spirit’s power.
[/spoiler]
[spoiler=Ira][float=left][img=400,400]https://i.imgur.com/61pIn5Q.jpeg[/img][/float][color=transparent]-[/color]
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[color=transparent]-[/color][center]And I, who stood intent upon beholding,
Saw people mud-besprent in that lagoon,
All of them naked and with angry look.
They smote each other not alone with hands,
But with the head and with the breast and feet,
[big][big]Tearing each other piecemeal with their teeth.[/big][/big][/center]
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[glow=red]Affliction[/glow] type jutsu are a form of Shijutsu that are conducted by corrupting a target’s soul. Those who have their souls corrupted by [glow=red]Affliction[/glow] Shijutsu suffer from physical effects due to the connection between the soul and body. These effects manifest as neurological effects such as numbing, paralysis, phantom sensations and injuries, muscle pain, fatigue.
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[glow=red][nocode][glow=red]Affliction[/glow][/nocode][/glow]
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[Knife]
D-rank Shijutsu
The user does a series of hand seals, and then must touch someone within the next 3 posts (physically or with a piece of soul). Upon contact with the user or piece of soul, the target wil feel a sudden, sharp stabbing pain with [Control] strength that will last for 3 posts.
[Bleed]
C-rank Shijutsu
The user does a series of hand seals, and then must touch someone within the next 3 posts (physically or with a piece of soul). When doing so, Indra will corrupt their soul with an Affliction. This affliction causes the target’s nose to start bleeding, and the taste of bleed to develop in their mouth. The nose bleed lasts for 4 posts.
[Seize]
B-rank Shijutsu
The user does a series of hand seals, and then must touch someone within the next 3 posts (physically or with a piece of soul). When doing so, Indra will corrupt their soul with an Affliction. This affliction causes the targets core muscles to suddenly seize up and cramp, often causing them to buckle over from the pain, and can make it very difficult to perform proper taijutsu for the next 5 posts.
[Sinner’s Retribution]
B-rank Shijutsu
The user does a series of hand seals, and then must touch someone within the next 3 posts (physically or with a piece of soul). When doing so, Indra will corrupt their soul with an Affliction. This affliction causes both arms to become completely numb and paralyzed for the next 3 posts removing their ability to move their arms.
[Paralysis]
A-rank Shijutsu
The user does a series of hand seals, and then must touch someone within the next 3 posts (physically or with a piece of soul). When doing so, Indra will corrupt their soul with an Affliction. This affliction causes full body paralysis that lasts for 3 posts.
[/spoiler]
[spoiler=Haerisis][float=right][img=400,400]https://i.imgur.com/NMm4Kjc.jpeg[/img][/float][color=transparent]-[/color]
[center]The sepulchres make all the place uneven;
So likewise did they there on every side,
Saving that there the manner was more bitter;
For [big][big]flames between the sepulchres were scattered,[/big][/big]
By which they so intensely heated were,
That iron more so asks not any art.[/center]
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[color=orangered][b]Katon Affinity[/b][/color]
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive [color=orangered][i]ignition[/i][/color] effect.Katon's effect is [b]ignition[/b], which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own. Additionally, Katon jutsu have a [b]Burning[/b] effect, and burn anyone they come in contact with with [Control] strength
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[color=orangered][nocode][color=orangered]Katon[/color][/nocode][/color]
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Jet
D-rank Katon Jutsu
The user will do a series of hand seals then thrust their hands upwards, focusing on a 1’x1’ area anywhere on the ground within 3m of him. From that location a jet of fire will burst up from the ground with [Control] strength at [Control] speed. It can cause [Control] strength burns on contact, and can disrupt the path of projectiles.
Ignition Material
D-rank Katon Ninjutsu
The user does a series of hand seals then focuses on a 3m area anywhere within 10m of him. This area becomes coated in a film of katon chakra for 5 posts that removes it’s need to have flammable material for the fires started by katon’s passive to spread.
Explosive
D-rank Katon Ninjutsu
The user does a series of hand seals, created a baseball sized ball of fire in their hands. The fire can be held for 3 posts, and placed on any surface. At the end of the 3 posts it detonates, exploding with [Control] strength, but also throwing fire everywhere around it.
Footprints
D-rank Katon Ninjutsu
The user does a series of hand seals, channeling katon chakra to their feet. For the next 5 posts, they will release a foot print of katon with [Control] strength every time they step, littering the battlefield with katon and allowing the fire to spread.
Kugutsu: Katon
D-rank Katon Ninjutsu
Prerequisite: [Kugutsu] Concentration
When the user has any puppetry techniques active, they can perform a series of hand seals to cause any chakra strings they currently have active to ignite with [Control] strength.
*[color=orangered][b]Katon • Erupting Burning Finger[/b][/color]
[i]C-Rank Ninjutsu[/i]
By channeling chakra into their fingers, the user then attempts to make contact with the opponent. In the event that the strike is successful, the fingers release a [Control] strength Explosion of Katon outward towards the targets body. If unused, lasts 3 posts.
*[color=orangered][b]Katon • Ripple[/b][/color]
[i]C-Rank Ninjutsu[/i]
By channeling katon chakra into their body, the user will release a burst of flame around their entire body, coming outwards from them. This sphere of roiling fire pushes outward with [Control speed and impacts whatever it touches with [Control] strength, the sphere extending roughly 25 meters in radius from the user's body.
Katon: Flame Runner
C-rank Ninjutsu
The user does a series of hand seals and then focuses chakra on any part of their body touching the ground. From the point of contact, a flame 1x1m in size with [Control] strength will form and begin moving away from the user at [Control] speed. So long as the user continues to focus, they can control where this flame goes, leaving a trail of fire as it moves. This can be used to ignite things from a distance, or simply create large amounts of fire on a battle field.
Katon: Hiding Shuriken
C-rank Ninjutsu
The user will do a series of hand seals and then hold up an object (most often a shuriken) smaller than a hand. The user will breath out a fire that will fly forward at [Control] strength and speed, while carrying the object within the fire. On impact, both the fire and the object will strike whatever it hits, allowing both to harm. Additionally, if the fire is extinguished the object continues to fly forward with [Control] speed and strength.
Katon: Converge
C-rank Ninjutsu
The user will do a series of hand seals and then focus Katon chakra on a single point within 30m of themselves. At any point within the next 4 posts, the user can click their tongue, causing all fire within 30m of the point they’re focusing on to converge on that point with [Control] speed and strength. This allows the user to set traps and further spread fire.
*[color=orangered][b]Katon • Burning Entrapment[/b][/color]
[i]B-Rank Ninjutsu[/i]
After performing the correct hand seals the user exhales a ring of fire up to 40 meters away at a speed equal to [Control]. On impact the ring immediately erupts outwards and upwards as it's dancing flames form a dome with a 5 meter diameter and a 3 meter pitch. The dome is held together at [Control] strength for 4 posts before falling apart into wild flames.
*[color=orangered][b]Katon • Flame Lash[/b][/color]
[i]B-Rank Ninjutsu[/i]
After performing the correct hand seals the user breathes out gently and sends a wire-thin line of flames at a target. The line can travel up to 40 meters from the user at [Control] speed. If it connects to a target, their body will suddenly burst into flames, igniting them and whatever they happen to be wearing in a searing inferno of flames.
Katon: Forest Fire
B-rank Ninjutsu
After performing the correct hand seals, the user focus chakra into the ground around them and then releases it. The ground in a 60m diameter around them will set aflame at [Control] speed, with flames [Control] strength.
*[color=orangered][b]Katon • Izanagi's Spear[/b][/color]
[i]A-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a condensed 5cm diameter, 3 meter long spear of fire in their hand then throw it at an opponent. At any time during the course of the spear's travel, the user may use Chakra Kai to activate the spear. This causes the spear to rapidly unwind and expand into a 10 meter long, 7 meter diameter whirlwind of fire at a speed of [Control]. On impact, the spear will then explode with [Control] strength.
*[color=orangered][b]Katon • Supernova[/b][/color]
[i]A-Rank Ninjutsu[/i]
[i]Prerequisite:[/i] *[color=orangered][b]Katon • Burning Entrapment[/b][/color]
After performing the correct hand seals the user will cause an existing instance of their *[color=orangered][b]Katon • Burning Entrapment[/b][/color] technique to collapse in at [Control] Strength and Speed, crushing and forcing the flames upon whatever is trapped.
Retribution
A-rank Ninjutsu
The user will do a series of hand seals, causing 8 flames to form around the crown of their head, like a crown. The next time the user comes in contact with someone, regardless of who initiates the contact, the 8 flames will extinguish, and the other person will catch on fire at the point of contact instantly. The flame rapidly spreads around their body at [Control] speed. The flame cause [Control] Strength burns for the first 4 posts. The crown remains for 10 posts, and extinguishes itself if the user does not come in contact with someone within those 10 posts.
*[color=orangered][b]Katon • Flame Armor[/b][/color]
[i]A-Rank Ninjutsu[/i]
After the needed hand seals, the user will release katon outward from their body rapidly as the fire twists around them. This fire forms a 3-inch layer of flames around their body that manifests at [Control] speed, and essentially provide a pseudo-defense against taijutsu for the next five posts. If anyone comes into contact with the armor, they will receive burns and incoming attacks will be repelled with [Control] strength.
*[color=orangered][b]Katon • On the Precipice of a Cataclysm[/b][/color]
[i]S-Rank Ninjutsu[/i]
After performing a long string of hand seals, the user will bring their hands together as if to mold a ball of clay, focusing a massive amount of chakra into their hands. They will then slam their hands onto the ground or a similar surface, causing a ripple of fire to emanate out in a 80 meter radius at [Control] speed. Anything caught in the wave will become ignited instantly. Following this move, the user will then forcefully remove their hands from the ground and fling them to the sky, shooting fireballs into the air which will then reign down over the same radius at [Control] speed, and impact with [Control] Strength. The epicenter of both techniques will remain untouched by the flames, as the user is there.
*[color=orangered][b]Katon • Humble Avatar of the Divine Sun God, Amaterasu[/b][/color]
[i]S-Rank Ninjutsu[/i]
By channeling katon chakra into their body the user both protects themselves from and coats themselves in flames. For 4 posts, their body constantly exerts around 1 meter of flames which push out from their body at [Control] strength. This causes the user's body to become a living flame, causing fire wherever they go and burning all life in their path. In addition to this, the user can just once over the span of the 4 posts cause their encapsulating flame to pulsate and expand out 80 meters at [Control] speed for an instant before returning to it's normal size.
*[color=orangered][b]Katon • Budding Amaryllis, Full Bloom![/b][/color]
[i]S-Rank Ninjutsu[/i]
After performing the correct hand seals the user will spawn up to 16 1-meter diameter sized flame constructs behind them. These constructs resemble the buds of a flower. For the next 5 posts these flames will follow closely behind them, as if anchored to their user, and at their command, will be launched in any order or combination they wish at any target within 30 meters at [Control] speed and strength. On impact the buds expand and bloom into full flowers, spewing fire around the immediate area.
[/spoiler]
[spoiler=Violenta][float=left][img=400,400]https://i.imgur.com/opsUrC1.jpeg[/img][/float][color=transparent]-[/color][center]Then stretched I forth my hand a little forward,
And plucked a branchlet off from a great thorn,
And the trunk cried,[big][big]“Why dost thou mangle me?”[/big][/big]
After it had become embrowned with blood,
It recommenced its cry: “Why dost thou rend me
Hast thou no spirit of pity whatsoever?[/center]
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[glow=black]Idle Transfiguration[/glow] allows for them to manipulate the souls of others in order to modify the physical body, allow them to both repair it and contort it in ways not previously imagined. As these are physical changes to the form, they have [Speed] and [Strength] of the user when relevant. When on unwilling targets these changes are user [Control] vs target [Endurance], however as they are changes to the natural form even though they may be sick contortions of the natural form they cannot cause harm to the target.
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[glow=black][nocode][glow=black]Idle Transfiguration[/glow][/nocode][/glow]
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Idle Transfiguration: Speaking Tongues
D-rank Ninjutsu
The user does a series of hand seals and then focuses chakra onto themselves or a target that has a piece of their soul in them. The target will grow an additional mouth on a place on their body to the discretion of the user. This mouth is capable of speaking simultaneously with the target’s original mouth, and has their voice with an acute fry to it. The additional mouth remains for up to 5 posts on unwilling targets, though willing targets can elect to keep them for longer if they so choose.
Idle Transfiguration: Sight
D-rank Ninjutsu
The user does a series of hand seals and then focuses chakra onto themselves or a target that has a piece of their soul in them. The target will grow an additional eye somewhere on their body, to the discretion of the user. This eye is a functional eye, and the target can see out of it. The additional eye remains for up to 5 posts on unwilling targets, though willing targets can elect to keep them for longer if they so choose.
Idle Transfiguration: Sew
D-rank Ninjutsu
The user does a series of hand seals and then focuses chakra onto themselves or a target that has a piece of their soul in them. The user can focus on a singular minor flesh wound (cut, stab, bruise etc) on the target. The wound will split open and then zip up as if sewn shut, with visible lacing from the sewing. This remains for up to 5 posts on unwilling targets, though willing targets can elect to keep them for long if they so choose.
Idle Transfiguration: Claw
D-rank Ninjutsu
The user does a series of hand seals and then focuses chakra onto themselves or a target that has a piece of their soul in them. One of the targets hands will bubble like boiling water and then reshape itself to be covered in a hard bone like surface, with claws on each finger. This remains for up to 5 posts on unwilling targets, though willing targets can elect to keep them for long if they so choose.
Idle Transfiguration: Hair
D-rank Ninjutsu
The user does a series of hand seals and then focuses chakra onto themselves or a target that has a piece of their soul in them. The target’s body will suddenly grow hair, being covered entirely in 3ft long strands of hair. While this has no impact on their performance, it can be quite distracting. This remains for up to 5 posts on unwilling targets, though willing targets can elect to keep them for long if they so choose.
Idle Transfiguration: Skin Graft
C-rank Ninjutsu
The user does a series of hand seals and then focuses chakra onto themselves or a target that has a piece of their soul in them. The user can cause skin to grow anywhere on the targets body. This process in particular relieves burns so long as the user’s [Control] is greater than the [Strength] the burn was made with. This remains for up to 5 posts on unwilling targets, though willing targets can elect to keep them for long if they so choose.
Idle Transfiguration: Teeth
C-rank Ninjutsu
The user does a series of hand seals and then focuses chakra onto themselves or a target that has a piece of their soul in them. The target will grow rows of teeth on the inside of their fingers. These teeth have the target’s [Strength], but also increase their strength by +6 when grabbing or holding onto things. This remains for up to 5 posts on unwilling targets, though willing targets can elect to keep them for long if they so choose.
Idle Transfiguration: Face Graft
C-rank Ninjutsu
The user does a series of hand seals and then focuses chakra onto themselves or a target that has a piece of their soul in them. The user can reshape the target’s face however they’d like, able to give them a completely new face. This remains for up to 5 posts on unwilling targets, though willing targets can elect to keep them for long if they so choose.
Idle Transfiguration: Blood Spray
C-rank Ninjutsu
The user does a series of hand seals and then focuses chakra onto themselves or a target that has a piece of their soul in them. The target’s heart will swell inside of their chest, increasing their blood pressure tenfold. While this has no adverse effect on the target, should they have any open wounds (or receive any during the course of the jutsu) blood will spray out of the wound uncontrollably, which can have some negative consequences. This remains for up to 3 posts on unwilling targets, though willing targets can elect to keep them for long if they so choose.
Idle Transfiguration: Tail
C-rank Ninjutsu
The user does a series of hand seals and then focuses chakra onto themselves or a target that has a piece of their soul in them. The target will grow a long tail of flesh somewhere on their body, to the discretion of the user. This tail is fully prehensile, and is roughly the length of the target’s arms, allowing it to act as an additional limb. The additional eye remains for up to 5 posts on unwilling targets, though willing targets can elect to keep them for longer if they so choose.
Idle Transfiguration: Twist
B-rank Ninjutsu
The user does a series of hand seals and then focuses chakra onto themselves or a target that has a piece of their soul in them. The user can target any one of the target’s limbs, and cause the the bone in it to twist and contort itself, and invert itself on both the elbow and shoulder joint. This effectively causes the arm to flip backwards upon activation. This remains for up to 3 posts on unwilling targets, though willing targets can elect to keep them for long if they so choose.
Idle Transfiguration: Vishnu
B-rank Ninjutsu
The user does a series of hand seals and then focuses chakra onto themselves or a target that has a piece of their soul in them. The target will grow two additional arms out of their shoulders (one out of each) that are fully functional arms. These additional arms remain for up to 5 posts on unwilling targets, though willing targets can elect to keep them for longer if they so choose.
Idle Transfiguration: Petrify
B-rank Ninjutsu
The user does a series of hand seals, and then focuses chakra onto themselves or a target that has a piece of their soul in them. The target’s body will grow thick keratin plates all over itself, that act as an armor for protection. However, after 2 posts the plates will grow to the point of locking into each other, and at the end of the 2nd post the target will be locked into whatever position their body is in. The plates have [Strength] in addition to the targets natural strength, making them quite durable in this state. But the immobility makes them very vulnerable. This remains for an additional 3 posts on unwilling targets, though willing targets can elect to keep them for long if they so choose.
Idle Transfiguration: Bone Dust
B-rank Ninjutsu
The user does a series of hand seals, and then focuses chakra onto themselves or a target that has a piece of their soul in them. The user can target bones in the target’s body, causing them to turn to dust and then slowly resolidify over the course of the post. The user can target, for example, their rib cage, all the bones in one of their limbs, etc, but could not target all their target’s bones at once. This process results in any damage, breakages, or imperfections to be corrected. However, while the bone is dust the target’s strength is treated as -9 for that area.
Idle Transfiguration: Demonic Sight
B-rank Ninjutsu
The user does a series of hand seals and then focuses chakra onto themselves or a target that has a piece of their soul in them. Should the target have a doujutsu, they will find skin growing over their eyes and then vanishing, their eyes now a normal eye. This makes their doujutsu non-functional. The new eyes remain for up to 5 posts on unwilling targets, though willing targets can elect to keep them for longer if they so choose.
Idle Transfiguration: Flatten
A-rank Ninjutsu
The user does a series of hand seals and then focuses chakra onto themselves or a target that has a piece of their soul in them. The target’s body will collapse, forming into a effectively boneless blob that can squish itself down to be virtually flat. This allows the body to pass through even the tiniest of gaps between surfaces. This remains for up to 3 posts on unwilling targets, though willing targets can elect to keep them for long if they so choose.
Idle Transfiguration: Maw
A-rank Ninjutsu
The user does a series of hand seals and then focuses chakra onto themselves or a target that has a piece of their soul in them. The target’s torso will split open from the base of the neck down to the pelvis, and form into a mouth that has layers of teeth with [Strength] that can fold in and out of the mouth. They will develop a long tongue covered in stomach acid that burns at target’s [Strength]. The mouth funnels into the targets stomach, meaning they cannot eat things as large as the mouth, but can use the giant mouth to grab onto and crush things with the teeth. This maw remains for 5 posts on unwilling targets, though willing targets can elect to keep them for longer if they so choose.
Idle Transfiguration: Repair
A-rank Ninjutsu
The user does a series of hand seals and then focuses chakra onto themselves or a target that has a piece of their soul in them. The user is able to repair any damage to the targets body by reshaping that portion of their soul to return it to its natural state. This effectively allows them to heal their target. This must be recast for each injury, however.
[table=4]Wound Type[c]25-30 Control[c]31-45 Control[c]46+ Control[c]Minor[c]1/2 post[c]Immediate[c]Immediate[c]Moderate[c]1/2 post[c]Immediate[c]Immediate[c]Extensive[c]1 post[c]1/2 post[c]Immediate[c]Critical[c]2 posts[c]1 post[c]1/2 post[/table]
Idle Transfiguration: Corkscrew
A-rank Ninjutsu
The user does a series of hand seals and then focuses chakra onto themselves or a target that has a piece of their soul in them. The target’s body will suddenly fold and then twist at the hips, their lower body remaining forward and their upper body effectively backwards. While this is harmless and they are able to still fully function, the contortion of their body can make it harder to implement standard taijutsu. This contortion remains for 5 posts on unwilling targets, though willing targets can elect to keep them for longer if they so choose.
Idle Transfiguration: Wings
A-rank Ninjutsu
The user does a series of hand seals and then focuses chakra onto themselves or a target that has a piece of their soul in them. The target will grow a functional pair of wings on their back that enable them flight at [Speed]. These wings can vary from feathery angelic wings to leathery bat-like wings, and many other designs. These wings remain for up to 5 posts on unwilling targets, though willing targets can elect to keep them for longer if they so choose.
Idle Transfiguration: Melt
S-rank Ninjutsu
The user does a series of hand seals and then focuses chakra onto themselves or a target that has a piece of their soul in them. Over the next 5 posts, the targets skin and muscle will begin sloughing off of their body and growing back in a continuous cycle. Their organs will remain suspended to their skeleton, but all of their skin and flesh will fall off in large, bloody clumps. While they remain fully mobile and keep their full strength, the process can be horrifying and their internal organs being exposed can make it much easier to damage them. The sloughing off of skin and flesh happens in random places, and new skin and flesh will generate shortly after. However, by the end of the 5 posts they will have undergone a full cycle at least twice.
Idle Transfiguration: Give Root
S-rank Ninjutsu
The user does a series of hand seals and then focuses chakra onto themselves or a target that has a piece of their soul in them. The target’s lower body will suddenly fuse into a single leg, and their feet will expand into long tendrils that will dig into the ground with the users [Strength]. The tendrils continuously grow throughout the course of the jutsu, and will continuously dig into the earth. Target’s with [Endurance] less than their [Strength] are able to uproot themselves by tearing these roots, granted this can be incredibly painful for them. Otherwise, their bodies will be bound to a single location.They are otherwise able to use the rest of their body like normal. This remains for 2 posts on unwilling targets, though willing targets can elect to keep them for longer if they so choose.
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[center]I was already thoroughly disposed
To peer down into the uncovered depth,
[big][big]Which bathed itself with tears of agony;[/big][/big]
And people saw I through the circular valley,
Silent and weeping, coming at the pace [/center]
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[glow=red]Psychosis[/glow] are mental effects that work like Status Genjutsu, causing bizarre behaviors. Psychosis follows rules for genjutsu, however they are the target’s Willpower or Control (whichever is higher) vs the user’s Control. The target does not suffer any debuff if they break the Psychosis early as with genjutsu.
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[glow=red][nocode][glow=red]Psychosis[/glow][/nocode][/glow]
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[Sadness]
D-rank Shijutsu
The user does a series of hand seals, and then must touch someone within the next 3 posts (physically or with a piece of soul). When doing so, Indra will corrupt their soul with Psychosis. This psychosis causes them to begin to experience a small sadness which results in them crying softly for the next 4 posts
[Laughter]
D-rank Shijutsu
The user does a series of hand seals, and then must touch someone within the next 3 posts (physically or with a piece of soul). When doing so, Indra will corrupt their soul with Psychosis. This psychosis causes them to inexplicably laugh periodically for the next 4 posts.
[Sweat]
D-rank Shijutsu
The user does a series of hand seals, and then must touch someone within the next 3 posts (physically or with a piece of soul). When doing so, Indra will corrupt their soul with Psychosis. This psychosis causes them to suddenly feel as if they are very sweaty and nothing can relieve it. Touching the ‘sweaty’ parts of their body will not show any sweat however which can cause people distress. Lasts for 4 posts.
[Nails]
D-rank Shijutsu
The user does a series of hand seals, and then must touch someone within the next 3 posts (physically or with a piece of soul). When doing so, Indra will corrupt their soul with Psychosis. This psychosis causes them to suddenly become very aware of their finger nails and have an urge to bite or pick at them for the next 4 posts.
[Bugs]
C-rank Shijutsu
The user does a series of hand seals, and then must touch someone within the next 3 posts (physically or with a piece of soul). When doing so, Indra will corrupt their soul with Psychosis. This psychosis causes them to itch and feel as if there are bugs under their skin, often causing them to begin scratching or picking at their skin to relieve the effect. This effect lasts for 5 posts.
[Speak for the Devil]
C-rank Shijutsu
The user does a series of hand seals, and then must touch someone within the next 3 posts (physically or with a piece of soul). When doing so, Indra will corrupt their soul with Psychosis. For the next 4 posts while the psychosis is active, the user can speak and cause the target to say anything the user says.
[Watching]
C-rank Shijutsu
The user does a series of hand seals, and then must touch someone within the next 3 posts (physically or with a piece of soul). When doing so, Indra will corrupt their soul with Psychosis. This psychosis makes it so the user sees everyone looking at them. Any time they see someone’s eyes, the people they’re looking at will be looking directly at them (regardless of where the person is actually looking), and they’ll be able to feel people staring at them in the periphery. This effect lasts for 5 posts.
[Death]
C-rank Shijutsu
The user does a series of hand seals, and then must touch someone within the next 3 posts (physically or with a piece of soul). When doing so, Indra will corrupt their soul with Psychosis. This psychosis makes it so everyone appears as a corpse to the target when they first look at them. Their mouths will be hung agape, their eyes simply empty eye holes, and their skin will appear torrid and unhealthy. If the target looks again, people will appear normal. This lasts for 4 posts.
[Black Speech]
B-rank Shijutsu
The user does a series of hand seals, and then must touch someone within the next 3 posts (physically or with a piece of soul). When doing so, Indra will corrupt their soul with Psychosis. This psychosis causes any speech they hear to sound like some indiscernible foreign language for the next 4 posts.
[Locked In]
B-rank Shijutsu
The user does a series of hand seals, then places their hands on a lock, door, or anything else that closes. The user will release a piece of their soul into whatever they touch. Should anyone touch the object in the next 10 posts, the piece of soul will release into them and corrupt their soul causing psychosis. While the psychosis is active, the target will be unable to navigate the object, making it impossible for them to open.
[Tongues]
A-rank Shijutsu
The user does a series of hand seals, and then must touch someone within the next 3 posts (physically or with a piece of soul). When doing so, Indra will corrupt their soul with Psychosis. This psychosis removes their ability to speak their natural languages, and instead for the next 4 posts any time they speak it will come out as an indiscernible gibberish.
[Panic]
S-rank Shijutsu
The user does a series of hand seals, and then must touch someone within the next 3 posts (physically or with a piece of soul). When doing so, Indra will corrupt their soul with Psychosis. This psychosis overcomes them with an intense panic that causes them to shake, and feel an overwhelming anxiety that causes them to worry about everything going on. They’ll feel helpless, unable to do anything, and generally that there is something deeply wrong happening. Everyone’s voices will sound and feel insidious, and it will feel impossible to trust anyone. This psychosis lasts for 5 posts.[/spoiler]
[spoiler=Perfidia][float=left][img=300,500]https://i.imgur.com/2eOxMAo.jpeg[/img][/float][color=transparent]-[/color][center]And, that thou mayest more willingly remove
From off my countenance these glassy tears,
Know that as soon as any [big]soul[/big] betrays
As I have done, his [big]body by a demon[/big]
Is [big]taken from him[/big], who thereafter rules it,
Until his time has wholly been revolved.[/center]
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[glow=grey]Shijutsu[/glow] are a type of jutsu granted to Indra by the Soul Genma, which allows him to sense, interact with, and manipulate souls. At all times, Indra is able to sense souls around him, which is often perceived as if they can be heard. For living souls, they seem like voiceless whispers or loud breathing, while dead souls tend to be more distinct and will often be repeating things said during the significant moments of their life. This is a passive process naturally limited to a few feet, but can be refined and centered through jutsu.
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[Reaches of the Soul] is Indra's ability to sense and manipulate souls that has been expanded by his Blessings from the Sun, allowing him to utilize some of the power without corruption to his own soul by the Shigenma. Among these abilities, Kozan has learned that he can in fact read people's memories through their souls. And even use this ability to manipulate their memories, changing their own recollection of the past. When uncontested, changes to existing memories or creation of new ones are permanent, the soul permanently changes unless undone by other Soul jutsu. When contested, the user is able to manipulate memories if their [Control] is greater than the target's [Will Power].
As a type of Shijutsu, this concentration shares its pyramid with the Shijutsu abilities.
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[glow=grey][nocode][glow=grey]Shijutsu[/glow][/nocode][/glow]
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[Distinguish]
C-rank Shijutsu Technique
Indra is able to passively memorize the way any soul feels to him, allowing him to distinguish people regardless of their physical appearance or disguises, or if he knows they are there otherwise. If someone is actively trying to hide their identity, it requires physical contact for him to recognize their true identity, otherwise he can determine it off of sense alone.
[Forewarn]
C-rank Shijutsu Technique
Indra likens sensing souls to ‘hearing them’, and noticed that when channeling chakra people’s souls often get louder for a moment. For 5 posts after activating this technique, when an individual is channeling chakra within [Control]m of him, Indra’s sense can pick up on that change in how the soul feels, allowing him to discern when someone is about to cast a technique.
[Hostile]
C-rank Shijutsu Technique
Being able to sense souls means Indra can often ascertain how someone is feeling. By performing a series of hand seals and attuning his senses to feeling of hostility, Indra can sense if any souls within [Control]m of him are hostile or if they begin to feel hostility. This technique lasts for 5 posts.
[Emotion]
C-rank Shijutsu Technique
Indra is naturally attuned to the souls around him, and when in physical contact with a person, he can sense their exact emotional state through their soul.
[Soul String]
C-rank Shijutsu Technique
When Indra has puppet strings active, he is able to perform a series of hand seals send a piece of his soul through the string, placing the piece of soul in whatever the string is connected to. The movement of the soul along the string is like a white bulb of light.
[And Store]
C-rank Exorcism Shijutsu
When Indra is using [Reaches of the Soul] to modify memories, he can do additional hand seals at the end of the jutsu to siphon off the part of the memories he's modifying. Instead, he exorcises out the memory he's modifying, and then creates a new memory that is similar to the exorcised one but modified in the way the preliminary jutsu allows. This allows Indra to return the original memory to his target at a later time if he so chooses.
[Forgotten Stories[
B-rank Exorcism Shijutsu
Indra will perform the necessary hand seals, activing this technique for the next 4 posts. Indra will focus on a soul he is in physical contaact with, or connected to through other means (Kugutsu, his soul in them, etc.). Should the person he is focusing on attempt to cast a jutsu, Indra can perform the [Kai] symbol, causing the memory of the jutsu their performing to be exorcised out of their minds. Causing the jutsu to be disrupted and unable to be finished. If the target resist, the user must have [Control] greater than the [Will Power] of the target for this technique to be successful.
[Echolocation]
B-rank Shijutsu Technique
Doing a series of hand seals, Indra can attune his soul to the souls around him, focusing instead of how the souls reverberate off of each other instead of the specific souls themselves. While this reduces Indra’s ability to recognize and interpret specific individuals, it allows him to more accurately approximate the area surrounding the souls. This is not a clear image (i.e, he could not use this to track projectiles) but it does let him discern when there is physical barriers between souls, approximate how much space is between two people with relative ease, and more readily visualize physical spaces even when he cannot see them as long as they are occupied by people. He can visualize up to a [Control]m radius around himself with this technique and it lasts for 5 posts before needing to be recast.
[Wandering Souls]
B-rank Shijutsu Technique
After a series of hand seals, the Indra can attune his soul to the souls around him, allowing him to better sense souls. As Indra equates the sensing of souls to ‘hearing’ them, this technique makes the souls of living people within [Control]m ‘sound’ louder, allowing Indra to sense the exact number of people and their precise location with [Control]m of himself.
[Auto Pilot]
B-rank Shijutsu Technique
When Indra has placed his soul inside of a jutsu that is fire-and-forget style, he can channel this jutsu, allowing him to take control of the technique and manipulating it for it's remaining duration as if it was a controlled technique. The technique retains it's original [Speed] and [Strength] to a maximum of Indra's control. (I.e; if Indra's control is lower than the techniques, the technique is weakened to his Control].
[Track]
B-rank Shijutsu Technique
By performing a series of hand seals, closing his eyes and focusing, Indra is able to search up to 60m away for a specific soul. For each post he remains still and focusing, the radius increases by 60m. Once the soul has been located, Indra can hold a single seal, allowing him to track their location down to a 5m radius so long as they remain within the range Indra established when focusing and maintains the seal.
[Exacting Soul]
B-rank Shijutsu Technique
By performing a series of hand seals, Indra is able to make his soul sensory more exacting, allowing him to more finely track, recognize, and distinguish the locations of soul he can sense. Other techniques determine the range, while this technique allows him to precisely sense within the range. This technique lasts for [Chakra Pool]/5 posts.
[To Sense the Spirit]
A-rank Shijutsu Technique
By performing a series of hand seals, Indra is able to expand his ability to sense souls out to [Control]x2 meters from himself. This lasts for up to [Chakra Pool]/5 posts before needing to be cast again.
[Write]
S-rank Shijutsu
Indra will focus on a soul he is in physical contact with or connected through other means (Kugutsu, his soul in them, etc.). Forming the appropriate hand seals, Indra will begin to create new memories, freely writing a new memory into their mind. This memory can be of anything and can be used to replace existing memories, or simply add to what they remember. If the target resists, the user must have [Control] greater than the [Will Power] of the target for this technique to be successful.
[Search]
S-rank Shijutsu
Indra will focus on a soul he is in physical contact with or connected to through other means (Kugutsu, his soul in them, etc.). Forming the appropriate hand seals, Indra can call out specific topics, items, or subjects, eliciting the memories of them from his target and allowing him to see the memories. This allows Indra to see granular level details - discerning how people look, the opinions of the target, specific events, or otherwise vital or key information. If the target resists, the user must have [Control] greater than the [Will Power] of the target for this technique to be successful.
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[spoiler=Paradiso]
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[center]Even though I walk through the darkest valley,
[big][big]I will fear no evil[/big][/big],
for you are with me;
your rod and your staff,
they comfort me.[/center]
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Ninpou jutsu are pure chakra control that require no specific concentrations. Ninpou has no passive effect, but is instead just plain chakra.
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[color=lightblue][nocode][color=lightblue]Ninpou[/color][/nocode][/color]
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Pulse Blast
D-rank Ninjutsu
The user does a series of hand seals then thrust both hands forward with the thumbs and index fingers touching, causing a pulse of chakra roughly a meter in diameter to launch forward at [Control] Speed and Strength.
Burst
D-rank Ninjutsu
The user does a series of hand seals, causing a burst of chakra to erupt from both feet with [Control] speed and strength. This can be used offensively, or to act as a second jump while mid-air.
Block
D-rank Ninjutsu
The user does a series of hand seals then points at any location within [Control]m of the user. At that location, a 3m tall, 3m wide, 1inch thick barrier of chakra will form facing any direction the user chooses with [Control] speed and strength. The barrier remains for 4 posts before vanishing.
Rapid Fire
C-rank Ninjutsu
Prerequisite: [Pulse Blast]
The user does a series of hand seals, then punches the air in front of them. So long as the user does not move from their current position, for the next 4 posts, for up to 4 times a post, they can punch the air causing a burst of chakra 1m in diameter to fly forward with [Control] speed and strength. Should they perform any other jutsu, this jutsu ends.
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[spoiler=Iustitia][float=left][img=400,400]https://i.imgur.com/MqaxfhZ.jpeg[/img][/float][color=transparent]-[/color][center]Do not neglect to do good and
[big][big] to share what you have[/big][/big],
for such sacrifices are pleasing to God.[/center]
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[color=gold]Holy Jutsu[/color] is custom ninpou extension utilized by Indra gifted to him by The Sun. Holy Release allows the user to imbue Holy Energy, referred to as ‘Light’, into objects. By embedding an object with Light, the user can treat it as if it was created by them, and cast jutsu to manipulate it. Holy Energy has a [Blessing] passive, which causes it to Bless anything it comes in contact with, embedding that object with Holy Energy too. To Bless objects that are tempered or have chakra in them, the jutsu must have [Control] greater than the highest stat on the object, or the strength of the wielder if tempered. A Blessing lasts for a number of posts equal to the [Control] of the Holy technique divided by 10, but is reset each time the technique touches the object. Holy Release techniques and anything Blessed by them have a soft golden glow to them to indicate they’ve been Blessed.
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[color=gold][nocode][color=gold]Holy Jutsu[/color][/nocode][/color]
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Holy Release: Imbue
D-rank Ninjutsu
The user does a series of hand seals, forming a small tennis ball sized ball of chakra made of Holy chakra in their hands. The user can push the ball of chakra in any direction at [Control] speed. The ball will merge into the first object it touches and imbue it with Holy Energy for the next 5 posts. This allows the object to become a conduit for Holy Energy.
Holy Release: Return
D-rank Ninjutsu
The user will do a series of hand seals, targeting anything Blessed with Holy energy. This will cause the object to move to the user’s hand at [Control] speed.
Holy Release: Explode
D-rank Ninjutsu
The user will do a series of hand seals, targeting anything Blessed with Holy Energy. This will cause the object to explode with [Control] strength.
Holy Release: Halt
D-rank Ninjutsu
The user does a series of hand seals, targeting anything blessed with Holy Energy. This will cause the object to lose all momentum, causing it to fall to the ground.
Holy Release: Window
D-rank Ninjutsu
The user does a series of hand seals, forming a barrier of Holy Energy 3m x 3m in size to form anywhere within 10m of the user with [Control] Speed and Strength.
Holy Release: Kugutsu
C-rank Ninjutsu
Prerequisite: Puppet String techniques
While the user is maintaining puppet strings, they can perform a series of hand seals to send Holy energy through the chakra strings, causing whatever the strings are attached to become [Blessed] with [Control].
Holy Release: Sword
C-rank Ninjutsu
The user does a series of hand seals, causing a chakra sword to form on their hands approximately 1ft in size, with [Control] speed and strength. The sword remains for 5 posts, regardless of if the user is touching it or not.
Holy Release: Dome
C-rank Ninjutsu
The user does a series of hand seals, causing a dome 10m high of Holy Energy to form in a 20m radius around them with [Control] Speed and Strength, providing a quick defense to the user.
Holy Release: Clone
C-rank Ninjutsu
The user does a series of hand seals, producing a clone of themselves made of Holy Energy. The clone is fully functional, but can only use [Holy Ninjutsu]. Additionally, the clone is able to [Bless] anything it touches with [Control].
Holy Release: Advanced Clone
B-rank Ninjutsu
The user does a series of hand seals, producing a clone of themselves made of Holy Energy. The clone is fully functional, but can only use [Holy Ninjutsu], [Exorcism Ninjutsu] and [Talisman of Light] Ninjutsu. Additionally, the clone is able to [Bless] anything it touches with [Control].
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[center]Though I am surrounded by troubles,
[big][big]you will protect me from the anger of my enemies[/big][/big].
You reach out your hand,
and the power of your right hand saves me.[/center]
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[glow=gold]Talisman of Light[/glow] is a unique concentration by Indra, which grants the user the ability to empower and protect themselves from harm. A once lost art, Talisman techniques require a physical talisman that can come in contact with dangerous things, or people under detrimental effects. First, the user captures the effect in a talisman, then by using incantations, the user can make themselves (or in some cases other targets) immune to the captured effect. For example a fireball could be captured in a talisman, and then when called upon the user would become immune to burns by fire. Alternatively, if the target was under the effect of a debuff the talisman could be placed on them and while the incantation was done the debuff would be negated. The user is able to create talismans for their own concentrations without the need to first capture the effect, but the requirement to capture will still be listed in the jutsu. Talisman of Light techniques require the [Incantation Channeling] concentration, and must be verbally incanted. The user must continue to verbally incant to maintain the immunity effect, however once the initially channeling period is over the user can perform other techniques while continuing to incant. When the technique ends, if the Talisman is not destroyed it will return to its default state and must capture a technique again to be used.
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[glow=gold][nocode][glow=gold]Talisman[/glow][/nocode][/glow]
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Ignition Talisman
D-rank Talisman of Light Ninjutsu
When Indra has captured a technique with the [Katon Ignition] passive in a Talisman, he can channel this technique into the Talisman. The Talisman will then form a small flame symbol on the front of it. Then targeting themselves, or another person or object within 15m of themselves or that is connected to him via chakra (via his soul, chakra strings, etc.). So long as the user is chanting, the target will be immune to the [Ignition] passive effect, making it so they do not catch on fire when in contact with Katon. This does not prevent them from being burned.
Blood Talisman
D-rank Talisman of Light Ninjutsu
Should a target be under the effect of a poison, fuuinjutsu, or technique that causes them to bleed more than normal, the user can place a Talisman on them and begin chanting. For as long as the user is chanting, the Talisman will turn blood red, and any effects that cause the target to bleed excessively will be nullified. This does not prevent the target from bleeding at all, only excessively.
Drown Talisman
D-rank Talisman of Light Ninjutsu
When Indra has captured a technique that is composed of Suiton (to include extensions & fusions) in a Talisman, he can channel this technique into the Talisman. The Talisman will then form a small water symbol on the front of it. Then targeting themselves, or another person or object within 30m of themselves or that is connected to him via chakra (via his soul, chakra strings, etc.), he can cause the Talisman to float to them at [Control] speed. So long as the user is chanting, the target will be able to move through water as if it was not there, allowing them to breath while submerged. This does not make them immune to other effects, or the strength of the technique, only from drowning.
Blind Talisman
D-rank Talisman of Light Ninjutsu
Should the target be under any effect that blinds them, or prevents them from seeing, the user can place a Talisman on them and begin chanting. For as long as the user is chanting, an eye symbol will form on the Talisman, and any effects that cause the target to be blind will be nullified. If the effect is via a ninjutsu, the user must have greater [Control] than the technique.
Deaf Talisman
D-rank Talisman of Light Ninjutsu
Should the target be under any effect that deafens them, or prevents them from hearing, the user can place a Talisman on them and begin chanting. For as long as the user is chanting, an ear symbol will form on the Talisman, and any effects that cause the target to be deaf will be nullified. If the effect is via a ninjutsu, the user must have greater [Control] than the technique.
Explosion Talisman
D-rank Talisman of Light Ninjutsu
When Indra has captured a technique that has an [Exploding] effect, to include explosions from exploding tags, he can channel this technique into the Talisman. The Talisman will then form a triangle symbol on the front of it. By targeting himself or another person or object within 15m of himself or connected to him via chakra (via his soul, chakra strings, etc.) he can cause the Talisman to float to them at [Control] speed. So long as the user is chanting, the target will be immune to the concussive force of explosions. Explosions that carry additional effects (i.e. also made of fire) would still affect the target with their secondary effects, they simply would not be harmed by the strength of the explosion.
Burn Talisman
C-rank Talisman of Light Ninjutsu
When Indra has captured a technique with the [Katon Burn] passive (to include extensions & fusions) in a Talisman, he can channel this technique into the Talisman. The Talisman will then form a small flame symbol on the front of it. Then targeting themselves, or another person or object within 30m of themselves or that is connected to him via chakra (via his soul, chakra strings, etc.), he can cause the Talisman to float to them at [Control] speed. So long as the user is chanting, the target will be immune to the [Burn] passive effect, making it so they cannot be burned regardless of how long they remain in contact with burning techniques. This does not make them immune to other effects, or the strength of the technique, only from being burned by it.
Shocking Talisman
C-rank Talisman of Light Ninjutsu
When Indra has captured a technique with the [Raiton Shocking] passive (to include extensions and fusions) in a Talisman, he can channel this technique into the Talisman. The Talisman will then form a small lightning symbol on the front of it. Then by targeting themselves, or another person or object within 30m of themselves or that is connected to him via chakra (via his soul, chakra strings, etc.), he causes the Talisman to float to them at [Control] speed. So long as the user is chanting, the target will be immune to the [Shocking] passive effect, making it so they cannot be shocked regardless of how long they remain in contact with shocking techniques. This does not make them immune to other effects, or the strength of the technique, only from being shocked by it.
Cutting Talisman
C-rank Talisman of Light Ninjutsu
When Indra has captured a technique with the [Fuuton Cutting] passive in a Talisman, he can channel this technique into the Talisman. The Talisman will then form a small air symbol on the front of it. Then targeting themselves, or another person or object within 30m of themselves or that is connected to him via chakra (via his soul, chakra strings, etc.), he will cause the Talisman to float to them at [Control] speed. So long as the user is chanting, the target will be immune to the [Cutting] passive effect, making it so they cannot be cut by regardless of how long they remain in contact with Fuuton techniques. This does not make them immune to other effects, or the strength of the technique, only from being cut by it.
Debuff Talisman
C-rank Talisman of Light Ninjutsu
If the target is under the effect of a ninjutsu technique that causes a stat debuff, by targeting himself or another person or object within 60m of himself or connected to him by other means (Soul possession, chakra strings, etc.), a Talisman will move to the target at [Control] speed. So long as the user is chanting, the target will be completely immune to the effects of the stat debuff.
Temperature Talisman
C-rank Talisman of Light Ninjutsu
When Indra has captured a technique with an active temperature effect [Hyouton, Kaenton or similar] in a Talisman, he can channel this technique into the Talisman. The Talisman will then form a square symbol on the front of it and turn blue. Then by targeting themselves, or another person or object within 30m of themselves or that is connected to him via chakra (via his soul, chakra strings, etc.), he will cause the Talisman to float to them at [Control] speed. So long as the user is chanting, the target will be immune to temperature based effects. This does not prevent them from being burned or frozen, but does prevent them from suffering from effects like heat exhaustion or shivering from being cold. Additionally,this does not make them immune to other effects, or the strength of the technique, only from being cut by it.
Talisman
B-rank Talisman of Light Ninjutsu
The cornerstone of this style, this technique allows the user to absorb effects they don’t have access to in order to utilize them for other Talisman techniques. The user will do a series of hand seals, charging chakra into a Talisman within 60m of him or connected to him via other means (Soul Possession, Chakra Strings, etc.). The Talisman can then be brought in contact with a jutsu, and should the users [Control] be greater than the [Control] of the technique, the technique will be absorbed into the Talisman. The Talisman must be used again within the next 5 posts or it will go inactive. When a Talisman has a technique stored in it, it turns completely black until used for another jutsu.
Shizumeru Talisman
B-rank Talisman of Light Ninjutsu
When Indra has captured a [Shizumeru] technique in a Talisman, he can channel this technique into the Talisman. The Talisman will then form a simple circle on its front and turn a deep maroon color. Then, by targeting himself or another person or object within 60m of himself or connected to him by other means (Soul possession, chakra strings, etc.), the Talisman will move to the target at [Control] speed. So long as the user is chanting, the target will be completely immune to the effects of Shizumeru, treating them as if they are not a spirit or jinchuuriki.
Balance Talisman
B-rank Talisman of Light Ninjutsu
Should the target be under any effect or force that causes them to lose balance, the user can place a Talisman on them and begin chanting. For as long as the user is chanting, an spiked line will form on the Talisman, and any effects that cause the target to lose balance or fall will be nullified. If the effect is via a ninjutsu, the user must have greater [Control] than the technique. While this technique is active, the user is physically incapable of being moved against their will.
Poison Talisman
A-rank Talisman of Light Ninjutsu
Should the target be poisoned, the user can place a Talisman on them and begin chanting. For as long as the user is chanting, the talisman will turn a rich purple color, and any poisonous effects will be nullified. If the effect is via a ninjutsu, the user must have greater [Control] than the technique.
Steel Talisman
A-rank Talisman of Light Ninjutsu
If the target has been cut by a weapon, the user can place a Talisman on the injury and begin chanting. So long as the user is chanting, that user will be unable to be cut by that weapon.
Bleed Talisman
A-rank Talisman of Light Ninjutsu
If the target is given any sort of injury that would cause them to bleed, the user can place a Talisman on the injury and begin chanting. So long as the user is chanting, the target will not physically bleed from any wounds created. This does not prevent any other types of injury, but simply prevents the target from losing blood.
Heal Talisman
A-rank Talisman of Light Ninjutsu
When Indra has captured a technique a Iijutsu technique in a Talisman, he can channel this technique into the Talisman. The Talisman will then form [Light Green]. Then by targeting themselves or another person or object within 150m of them, he will cause the Talisman to float to them at [Control] speed. So long as the user is chanting, the target will be completely immune to the effects of Iijutsu. While this technique is active, should the target of the Talisman be targeted by an iijutsu technique, the technique will have no effect on them.
Fire Talisman
S-rank Talisman of Light Ninjutsu
When Indra has captured a technique a [Katon] technique in a Talisman, he can channel this technique into the Talisman. The Talisman will then form a small flame symbol on the front of it. Then by targeting themselves or another person or object within 150m of them, he will cause the Talisman to float to them at [Control] speed. So long as the user is chanting, the target will be completely immune to Katon jutsu (to include fusions and extensions). While this technique is active, should the target of the Talisman come in contact with Katon, it will interact with them as if it has no strength, it will not burn them or ignite them, effectively being as if it was not there.
Raiton Talisman
S-rank Talisman of Light Ninjutsu
When Indra has captured a technique a [Raiton] technique in a Talisman, he can channel this technique into the Talisman. The Talisman will then form a small electric symbol on the front of it. Then by targeting themselves or another person or object within 150m of them, he will cause the Talisman to float to them at [Control] speed. So long as the user is chanting, the target will be completely immune to Raiton jutsu (to include fusions and extensions). While this technique is active, should the target of the Talisman come in contact with Raiton, it will interact with them as if it has no strength, it will not shock or paralyze them, effectively being as if it was not there.
Suiton Talisman
S-rank Talisman of Light Ninjutsu
When Indra has captured a technique a [Suiton] technique in a Talisman, he can channel this technique into the Talisman. The Talisman will then form a small water symbol on the front of it. Then by targeting themselves or another person or object within 150m of them, he will cause the Talisman to float to them at [Control] speed. So long as the user is chanting, the target will be completely immune to Suiton jutsu (to include fusions and extensions). While this technique is active, should the target of the Talisman come in contact with Suiton, it will interact with them as if it has no strength, effectively being as if it was not there.
Fuuton Talisman
S-rank Talisman of Light Ninjutsu
When Indra has captured a technique a [Fuuton] technique in a Talisman, he can channel this technique into the Talisman. The Talisman will then form a small air symbol on the front of it. Then by targeting themselves or another person or object within 150m of them, he will cause the Talisman to float to them at [Control] speed. So long as the user is chanting, the target will be completely immune to Fuuton jutsu (to include fusions and extensions). While this technique is active, should the target of the Talisman come in contact with Fuuton, it will interact with them as if it has no strength, it will not cut them, effectively being as if it was not there.
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[color=transparent]-[/color][center]It is not the feats of men,
Nor is it the blessing of your god
But the power of belief
In what is possible to [big][big]create with your hands[/big][/big][/center]
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With large amounts of experience in the forge and with creation, individuals with this concentration are able to craft and create most types of weapons and armor. While this typically doesn’t grant the individual himself any additional powers, it allows him to make more powerful tempered gear for himself and shinobi than what can typically be found. However, those with such familiarity with weapons and armor are often skilled at noticing the strengths and weaknesses of weapons they face, and allow them to more easily exploit them.
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*[Weapons Crafting - Reforged: Strengthening]
D-Rank Weapon Crafting Maneuver
The user uses their refined knowledge of special blacksmithing methods, their chakra, and other materials to enhance the capability of a weapon or item by increasing its [Strength] and [Endurance] stat by 5 points each time the technique is used on the item. Due to the crafter's level of proficiency, they are able to perform this crafting enhancement at half the normal cost.
*[Weapons Crafting • Tempering]
D-rank Weapon Crafting Discipline
Prerequisite: 5 Control
While often thought to be an enchanting process, the process of creating chakra tempered weapons is known to most any smith who has basic chakra control. The skill represents the smith’s ability to recognize minerals and ores that are good for accepting the tempering process, and know how to temper weapons with chakra. This ensures all equipment made by this crafter is tempered and does not require a static strength.
*[Weapons Crafting • Faults]
D-rank Weapon Crafting Discipline
Perfectly crafted weapons are rare, few and far between. A skilled smith is able to recognize and strike against weak points in other weapons during battle. At this level, striking against these weak points reduces the Endurance of the equipment by -1.
*[Weapons Crafting • Shinobi Tool Set]
D-rank Weapon Crafting Maneuver
The most common secondary weapons used by shinobi are shuriken, kunai, senbon, and arrows. Having spent so much time producing these specific weapons, this smith is able to produce said weapons at half the price, allowing them to buy 10 of the weapons for the price of 5.
*[Weapons Crafting • Sword Weapons]
D-rank Weapon Crafting Maneuver
This smith has specifically learned how to craft various type of normal sword type weapons including daggers, short swords, and katana, reducing the production cost for them by half.
Balloon
C-rank Crafting Technique
This crafter has learned to craft using a unique enhanced elastic material and can integrate this material into puppet frames. Through using this crafting technique, the crafter is able to introduce parts to puppets that expand in size at half the price.
Repair Pack
C-rank Crafting Jutsu
This user is able is craft a container that can be put within the internal skeleton of a puppet frame, typically stored within the chest or head. Through the use of an appropriate jutsu, a repair pack can be used to repair damage to a puppet. The strength of the repair pack determines how much strength it can repair on the puppet. This crafter is able to make repair packs at half the cost.
*[Weapons Crafting • Puppet Frame]
C-rank Weapon Crafting Maneuver
Though the tutelage of a forging master and the combination of his in-depth knowledge in the intricacies of the puppet creation process, the user has learned the method of producing different types of puppet frames. This smith has specifically learned how to craft this various type of frames through diligent practice, reducing the production cost for them by half. Puppet frames have a base starting strength of 15 at initial creation.
[Weapons Crafting - Free Weight]
C-rank Weapon Crafting Maneuver
The user is able to create a smooth channel in equipment to place a weight in it. When the weapon is swung, the weight moves through the channel. Should the weapon strike something, the weight within the channel with strike the end of the channel, causing a secondary impact. The strength of the impact depends on the strength the weight is crafted with. The user can produce this weapon at half the cost.
[Weapons Crafting - Puppet Parts]
C-rank Weapon Crafting Maneuver
The user is able to craft puppets that have limbs that are detachable. Limbs crafted with this technique retain their base strength, allowing them to be easy detached and reattached during the course of combat. The user can produce this at half the cost.
[Weapons Crafting - Electric Net]
B-rank Weapon Crafting Maneuver
The user is able to craft a net made of an electro-conductive material that is connected to a battery to place in puppets. When the battery is connected to a chakra string, it can electrify the net with a strength determined by the strength of the battery. The net’s strength is also determined by the strength of this technique. The user can produce this weapon at half the cost.
[Weapons Crafting - Splinter Armor]
A-rank Weapon Crafting Maneuver
The user is able to produce armor out of a unique splintering material. Either when met with a force equal to or less than the strength of the material, or by pulling on it with chakra strings, the material splinters, creating jagged spikes that stab with strength based on how it is crafted. This makes physical combat with those wearing the armor dangerous. The user can craft this at half the cost.
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[b]Username:[/b] [url=https://www.narutosaigen.com/forums/memberlist.php?mode=viewprofile&u=337583]Onu[/url]
[b]Ryo:[/b] 6/1351
[b]Prestige Perks:[/b] 12/12 [Accountant - Scaled] [Heirloom] [Fundraiser - Scaled] [Sleuth] [Connections - Scaled] [s][Stylist] [Stylist] [Stylist][Stylist][Stylist][Stylist][Stylist][/s]
[b]Org Jutsu:[/b] (45/300)
[b]Org Equipment:[/b] (90/300)
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